mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-27 16:29:00 +00:00
65cd29696ded6795abd468fed388cd2de7fbbb36
FinishOrder called SetWaitingOnController, although the order (constructing) had pushed another order (gather). This is done now by telling we finished the order only when really idle. This seems to boil down to the question: If we issued an order to a formation, and its members have wandered off (imagine attacking an entity and our members have finished the initial target but attack nearby ones) do we want the whole formation to continue attacking or execute the next order. Also fixes reforming whilst attacking when an attack order was issued by the player. Reported by: @Langbart at https://code.wildfiregames.com/D2175#182343 Differential revision: https://code.wildfiregames.com/D4282 Tested by: @Langbart This was SVN commit r25947.
…
…
…
…
…
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization
Description
Languages
C++
56.6%
JavaScript
35.3%
C
3.3%
Python
2.2%
Lua
0.6%
Other
1.7%