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6289cd9e99200464de3e2ca49f5de859eafcb6e2
18e7d8a518 in case a player has won and lost the civic center.
Patch By: bb Differential Revision: https://code.wildfiregames.com/D275 This was SVN commit r19368.
Fix an error on Survival of the Fittest in
18e7d8a518 in case a player has won and lost the civic center.
Cleanup of NASM. It has been unused for ages (
153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows.
Revert 64bit number conversions added in
c0ca70efd2, don't add the previous long and unsigned long conversions back and use double in the Replay menu.
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
Split the 1D and 2D interpolation into 2 Functions. Renamed BicubicInterpolation.js to interpolation.js. Original patch by Vladislav. Reviewed by fatherbushido. Fixes #4218
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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