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0ad/source/simulation2/components
wraitii 055c848c1a Unit Motion - improve PathResult/Obstructed move handling
Reorder code flow, handle long paths and short paths in a more explicit
manner, and only fail after a certain number of failed path computations
to avoid going idle too easily.

Make sure WALKING orders in UnitAI stop when the move fails to avoid
units being stuck.

Differential Revision: https://code.wildfiregames.com/D1907
This was SVN commit r22464.
2019-07-13 15:53:21 +00:00
..
2018-02-03 14:17:31 +00:00
2019-01-13 15:38:41 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2019-01-13 15:38:41 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00