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0ad/source/simulation2/system
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Ykkrosh 6fdb947ff0 Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
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ComponentManager.cpp
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
2010-05-25 18:17:12 +00:00
ComponentManager.h
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ComponentManagerSerialization.cpp
VC2005 build fix
2010-05-22 23:12:12 +00:00
Components.h
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ComponentTest.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Entity.h
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IComponent.cpp
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IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
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InterfaceScripted.h
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Message.h
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ParamNode.cpp
Share component template scripts to save some memory.
2010-05-07 00:24:22 +00:00
ParamNode.h
Share component template scripts to save some memory.
2010-05-07 00:24:22 +00:00
SimContext.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
SimContext.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
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