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5ce9acc263f1028a3e2e8e4af26b7bb8932c46bb
0ad
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simulation2
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serialization
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Ykkrosh
5ce9acc263
MSVC warning fixes
...
This was SVN commit r7580.
2010-05-25 18:44:33 +00:00
..
BinarySerializer.cpp
MSVC warning fixes
2010-05-25 18:44:33 +00:00
BinarySerializer.h
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
2010-05-25 18:24:12 +00:00
DebugSerializer.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
DebugSerializer.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
HashSerializer.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
HashSerializer.h
Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
2010-01-10 19:29:27 +00:00
IDeserializer.cpp
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
2010-05-25 18:07:41 +00:00
IDeserializer.h
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
2010-05-25 18:07:41 +00:00
ISerializer.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
ISerializer.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
SerializedScriptTypes.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
StdDeserializer.cpp
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
2010-05-25 18:07:41 +00:00
StdDeserializer.h
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
2010-05-25 18:07:41 +00:00
StdSerializer.cpp
Add some (disabled) code to help debug OOS
2010-05-22 16:58:08 +00:00
StdSerializer.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00