Yves 5a985e18f4 Modify GC scheduling and reduce VFS cache size.
It seems like there is a memory leak if we haven't finished with the
marking phase of an incremental GC and SpiderMonkey has to trigger a
full GC because it runs out of memory. With this patch we stop trying to
make incremental GCs if we are above 1/2 of the runtime size and do Full
GCs instead. This should make such low memory conditions even less
likely than they were already after the previous patch. Also reduce the
maximum VFS cache size to 400 MB.
Refs #2808

This was SVN commit r15831.
2014-10-04 00:43:04 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
Readme 14 GiB
Languages
C++ 56.4%
JavaScript 35.5%
C 3.3%
Python 2.2%
Lua 0.6%
Other 1.7%