Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-13 20:55:00 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
5998d13442bc22bb7708df671a192c8b18e6f690
0ad/source/simulation2
T
History
elexis 5998d13442 Use date and sequential ID for replay-directorynames, fixes #3255.
Save replays in userdata (screenshots, savegames)  and create one
subdirectory for every release.

This was SVN commit r17761.
2016-02-15 15:57:23 +00:00
..
components
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
docs
Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped.
2015-12-05 17:02:25 +00:00
helpers
Constify Spatial.h a bit.
2016-01-13 00:20:22 +00:00
scripting
Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
2016-01-04 21:41:40 +00:00
serialization
Use explicit types instead of auto.
2016-01-13 00:42:55 +00:00
system
Sorry for the surprise fix but that really hurts my eyes :p
2016-02-09 16:12:52 +00:00
tests
SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708.
2016-01-11 20:03:33 +00:00
MessageTypes.h
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
Simulation2.cpp
Use date and sequential ID for replay-directorynames, fixes #3255.
2016-02-15 15:57:23 +00:00
Simulation2.h
Show fog of war in observermode, fixes #3168.
2016-02-06 12:56:41 +00:00
TypeList.h
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
Powered by Gitea Version: 1.26.2 Page: 426ms Template: 34ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API