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History
wraitii
e865dc797d
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports).
Fixes
#2573
, Refs
#2430
. There probably are opportunities to remove more things.
...
This was SVN commit r15617.
2014-08-06 09:21:00 +00:00
..
Geometry.cpp
Pretty unit selection overlay rings.
Fixes
#824
.
2012-04-22 04:04:02 +00:00
Geometry.h
Pretty unit selection overlay rings.
Fixes
#824
.
2012-04-22 04:04:02 +00:00
Grid.h
of course,
7a3b1fe47e
can be simplified
2014-01-06 23:23:18 +00:00
Player.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Position.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
PriorityQueue.h
# New dynamic territories design
2011-07-24 11:42:35 +00:00
Render.cpp
Add support for OpenBSD.
Fixes
#1463
.
2012-06-13 20:43:56 +00:00
Render.h
Pretty unit selection overlay rings.
Fixes
#824
.
2012-04-22 04:04:02 +00:00
Selection.cpp
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports).
Fixes
#2573
, Refs
#2430
. There probably are opportunities to remove more things.
2014-08-06 09:21:00 +00:00
Selection.h
Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement.
Fixes
#2358
. Also removes some trailing whitespace.
2014-01-07 04:05:10 +00:00
SimulationCommand.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
Spatial.h
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports).
Fixes
#2573
, Refs
#2430
. There probably are opportunities to remove more things.
2014-08-06 09:21:00 +00:00