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5403c19cf051462ee70030bb4863d871be9b9351
0ad/source/simulation2
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leper 1430efa9d6 Properly handle auto-research promotion techs at game start.
This was SVN commit r16009.
2014-11-25 22:47:02 +00:00
..
components
use by default a random seed for the AI to make it less repetitive
2014-11-16 19:53:29 +00:00
docs
Update documentation on how to generate the entity component documentation.
2014-11-18 03:57:21 +00:00
helpers
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things.
2014-08-06 09:21:00 +00:00
scripting
Exact stack rooting for CParamNode
2014-11-09 11:08:53 +00:00
serialization
Adds Serialization support for ES6 Maps.
2014-09-20 17:14:53 +00:00
system
Exact stack rooting for CParamNode
2014-11-09 11:08:53 +00:00
tests
Fix some disabled tests.
2014-08-24 15:29:53 +00:00
MessageTypes.h
Exact stack rooting for simulation message type conversions.
2014-08-09 20:02:49 +00:00
Simulation2.cpp
Properly handle auto-research promotion techs at game start.
2014-11-25 22:47:02 +00:00
Simulation2.h
Properly handle auto-research promotion techs at game start.
2014-11-25 22:47:02 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
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