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53a67e560fe8560f20452557721eed4e5fc5a521
0ad/source/simulation2/system
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phosit c042b3ca2c Start the serializationtest at a specivic turn
This enables to only test critical game sections.
2026-05-10 14:18:48 +02:00
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CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
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ComponentManager.h
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ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
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DebugOptions.h
Start the serializationtest at a specivic turn
2026-05-10 14:18:48 +02:00
DynamicSubscription.cpp
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DynamicSubscription.h
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Entity.h
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EntityMap.h
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IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
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LocalTurnManager.cpp
Remove g_GUI usage in simulation2/*
2026-01-23 21:05:18 +01:00
LocalTurnManager.h
Remove g_GUI usage in simulation2/*
2026-01-23 21:05:18 +01:00
Message.h
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ParamNode.cpp
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ParamNode.h
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ReplayTurnManager.cpp
Remove g_GUI usage in simulation2/*
2026-01-23 21:05:18 +01:00
ReplayTurnManager.h
Remove g_GUI usage in simulation2/*
2026-01-23 21:05:18 +01:00
SimContext.cpp
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SimContext.h
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TurnManager.cpp
Remove g_GUI usage in simulation2/*
2026-01-23 21:05:18 +01:00
TurnManager.h
Remove g_GUI usage in simulation2/*
2026-01-23 21:05:18 +01:00
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