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4f028b0771751b4f96f8a43ac21074bf2ae52c19
0ad/source/renderer/backend/gl
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vladislavbelov 647fccd410 Replaces native GL types by backend format in vertex attributes in CShaderProgram.
This was SVN commit r26594.
2022-03-07 02:21:05 +00:00
..
Buffer.cpp
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
Buffer.h
…
Device.cpp
Replaces native GL types by backend format in vertex attributes in CShaderProgram.
2022-03-07 02:21:05 +00:00
Device.h
Adds renderer backend vertex formats and normalizes texture formats.
2022-03-06 22:14:57 +00:00
DeviceCommandContext.cpp
Adds renderer backend vertex formats and normalizes texture formats.
2022-03-06 22:14:57 +00:00
DeviceCommandContext.h
Moves all GL draw commands to CDeviceCommandContext.
2022-03-03 07:09:59 +00:00
Framebuffer.cpp
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Framebuffer.h
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Mapping.cpp
…
Mapping.h
…
Texture.cpp
Adds renderer backend vertex formats and normalizes texture formats.
2022-03-06 22:14:57 +00:00
Texture.h
…
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