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4c4fec064436084f1a49c2b00bb0c5bf4c5b2cef
Linux OpenALsoft implementations weren't resetting source state correctly when stopping/clearing buffer queue, leading to errors when the source was reused. workaround: use 'rewind' to ensure the buffer state is updated. closes #297 (please reopen if the problem persists) This was SVN commit r7111.
Removed coding conventions document (migrated to http://trac.wildfiregames.com/wiki/Coding_Conventions)
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