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https://gitea.wildfiregames.com/0ad/0ad.git
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cfae58928f
Add short-range vertex-based pathfinder. Integrate new pathfinder into unit motion code. Change obstruction system to get rid of circles, and differentiate structures from units. Make PositionChanged messages synchronous. Try to prevent some accidental float->int conversions. This was SVN commit r7484.
185 lines
4.8 KiB
C++
185 lines
4.8 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_FIXED
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#define INCLUDED_FIXED
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#include "lib/types.h"
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#include "maths/Sqrt.h"
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template <typename T>
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inline T round_away_from_zero(float value)
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{
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return (T)(value >= 0 ? value + 0.5f : value - 0.5f);
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}
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/**
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* A simple fixed-point number class, with no fancy features
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* like overflow checking or anything. (It has very few basic
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* features too, and needs to be substantially improved before
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* it'll be of much use.)
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*
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* Use CFixed_23_8 rather than using this class directly.
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*/
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template<typename T, T max_t, int total_bits, int int_bits, int fract_bits_, int fract_pow2>
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class CFixed
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{
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private:
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T value;
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explicit CFixed(T v) : value(v) { }
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public:
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enum { fract_bits = fract_bits_ };
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CFixed() : value(0) { }
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static CFixed Zero() { return CFixed(0); }
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static CFixed Pi();
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T GetInternalValue() const { return value; }
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void SetInternalValue(T n) { value = n; }
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// Conversion to/from primitive types:
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static CFixed FromInt(int n)
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{
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return CFixed(n << fract_bits);
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}
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static CFixed FromFloat(float n)
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{
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if (!isfinite(n))
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return CFixed(0);
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float scaled = n * fract_pow2;
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return CFixed(round_away_from_zero<T>(scaled));
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}
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static CFixed FromDouble(double n)
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{
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if (!isfinite(n))
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return CFixed(0);
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double scaled = n * fract_pow2;
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return CFixed(round_away_from_zero<T>(scaled));
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}
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float ToFloat() const
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{
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return value / (float)fract_pow2;
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}
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double ToDouble() const
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{
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return value / (double)fract_pow2;
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}
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int ToInt_RoundToZero() const
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{
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if (value > 0)
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return value >> fract_bits;
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else
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return (value + fract_pow2 - 1) >> fract_bits;
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}
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/// Returns true if the number is precisely 0.
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bool IsZero() const { return value == 0; }
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/// Equality.
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bool operator==(CFixed n) const { return (value == n.value); }
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/// Inequality.
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bool operator!=(CFixed n) const { return (value != n.value); }
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/// Numeric comparison.
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bool operator<=(CFixed n) const { return (value <= n.value); }
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/// Numeric comparison.
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bool operator<(CFixed n) const { return (value < n.value); }
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/// Numeric comparison.
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bool operator>=(CFixed n) const { return (value >= n.value); }
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/// Numeric comparison.
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bool operator>(CFixed n) const { return (value > n.value); }
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// Basic arithmetic:
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/// Add a CFixed. Might overflow.
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CFixed operator+(CFixed n) const { return CFixed(value + n.value); }
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/// Subtract a CFixed. Might overflow.
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CFixed operator-(CFixed n) const { return CFixed(value - n.value); }
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/// Add a CFixed. Might overflow.
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CFixed& operator+=(CFixed n) { value += n.value; return *this; }
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/// Subtract a CFixed. Might overflow.
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CFixed& operator-=(CFixed n) { value -= n.value; return *this; }
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/// Negate a CFixed.
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CFixed operator-() const { return CFixed(-value); }
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/// Divide by a CFixed. Must not have n.IsZero(). Might overflow.
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CFixed operator/(CFixed n) const
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{
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i64 t = (i64)value << fract_bits;
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return CFixed((T)(t / (i64)n.value));
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}
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/// Multiply by an integer. Might overflow.
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CFixed operator*(int n) const { return CFixed(value * n); }
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/// Divide by an integer. Must not have n == 0. Cannot overflow.
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CFixed operator/(int n) const { return CFixed(value / n); }
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CFixed Absolute() const { return CFixed(abs(value)); }
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/**
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* Multiply by a CFixed. Likely to overflow if both numbers are large,
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* so we use an ugly name instead of operator* to make it obvious.
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*/
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CFixed Multiply(CFixed n) const
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{
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i64 t = (i64)value * (i64)n.value;
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return CFixed((T)(t >> fract_bits));
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}
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CFixed Sqrt() const
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{
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if (value <= 0)
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return CFixed(0);
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u32 s = isqrt64(value);
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return CFixed((u64)s << (fract_bits / 2));
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}
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private:
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// Prevent dangerous accidental implicit conversions of floats to ints in certain operations
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CFixed operator*(float n) const;
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CFixed operator/(float n) const;
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};
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/**
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* A fixed-point number class with 1-bit sign, 23-bit integral part, 8-bit fractional part.
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*/
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typedef CFixed<i32, (i32)0x7fffffff, 32, 23, 8, 256> CFixed_23_8;
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/**
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* Inaccurate approximation of atan2 over fixed-point numbers.
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* Maximum error is almost 0.08 radians (4.5 degrees).
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*/
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CFixed_23_8 atan2_approx(CFixed_23_8 y, CFixed_23_8 x);
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void sincos_approx(CFixed_23_8 a, CFixed_23_8& sin_out, CFixed_23_8& cos_out);
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#endif // INCLUDED_FIXED
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