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49415f8716e76ec8557e2e67779e33a0ecbfcc7f
0ad/source/simulation2/system
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Itms 601892a2bb Officially drop support for Visual Studio 2013, which stopped working after 3a839517ce, fixes #5379.
This was SVN commit r23382.
2020-01-12 20:04:22 +00:00
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CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Officially drop support for Visual Studio 2013, which stopped working after 3a839517ce, fixes #5379.
2020-01-12 20:04:22 +00:00
ComponentManager.h
Officially drop support for Visual Studio 2013, which stopped working after 3a839517ce, fixes #5379.
2020-01-12 20:04:22 +00:00
ComponentManagerSerialization.cpp
Check only that the destruction queue contains no non-local entity when serializing the game state.
2019-09-07 14:41:53 +00:00
Components.h
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ComponentTest.h
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DynamicSubscription.cpp
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DynamicSubscription.h
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Entity.h
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EntityMap.h
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IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
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LocalTurnManager.cpp
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LocalTurnManager.h
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Message.h
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ParamNode.cpp
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ParamNode.h
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ReplayTurnManager.cpp
Remove some unused Profiler.h and CLogger.h includes.
2019-09-07 13:35:45 +00:00
ReplayTurnManager.h
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SimContext.cpp
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SimContext.h
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TurnManager.cpp
Fix session quickload taking ownership of frozen objects by providing a clone following 003d588d13/D2302 and a report by minohaka.
2019-11-05 14:24:24 +00:00
TurnManager.h
Happy savegame hack removal following e0ea53a8ee, refs #2030.
2019-09-18 00:17:56 +00:00
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