Treat premake like any other dependency and package it separately, this makes it much easier to bump it in future by making it easier to track modifications if any. Moving it to libraries as it is handled the same as other packages. An argument could be made to have it in build due to it's special nature. The issue with that approach would be how to handle clean-workspace.sh. If we split it out we would need a separate clean-premake.sh script and if we have it cleaned by clean-workspace we through away the download and already built binary. Also bump version to 5.0.0-beta2 and backport patch for macOS fix instead of the Makefile changes. The same fix is needed for gcc-14 (reported upstream), so add a patch injecting unistd.h for Unixes. Fixes: #6816 Fixes: #6632 Refs: #6847 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
0 A.D. Introductory Information
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.
This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.
There are several ways to contact us and find more information:
- Web site: https://play0ad.com/
- Forums: https://www.wildfiregames.com/forum/
- Gitea (development info, bug tracker): https://gitea.wildfiregames.com/
- IRC: #0ad on irc.quakenet.org
Running precompiled binaries on Windows
A precompiled, ready-to-play development version of the game is available from
a checkout of the nightly-build SVN repository. If you are using the git
repository, you have to follow the steps below.
In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.
- To launch the game: Run pyrogenesis.exe
- To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
Compiling the game from source code
The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.
Reporting problems
Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.
Contributing Code
If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org
Contributing Artwork
If you want to make artwork for the game, have a look at For Artists or visit the forums.
Translating
You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization