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44ec2e324e8e5e5dce3fb997d2983f0a5a01e9c2
Caches the loaded mod versions, so that GetEngineInfo doesn't read the zip and json files everytime and returns about 1000 times faster. Adds two missing includes. The lobby froze multiple times every few seconds on updateGameList(). The gamesetup page was slowed down with every stanza sent and the load savegame selection page was slowed down per savegame selection, proportional to the number of installed zipped mods. Introduced by:d5807cd59fandeca956a513Differential Revision: https://code.wildfiregames.com/D1518 Reviewed By: wraitii Comments By: Imarok (in D1512, P121), leper (in the lobby) This was SVN commit r21823.
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Red Sea random map replica, based on the original map by _kali created in
33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957.
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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