Files
0ad/source/ps/GameSetup/HWDetect.cpp
T
Vladislav Belov 3d93cf7b4c Removes NUMA from HW reports
NUMA is needed for multiprocessors systems like server ones. We don't
target such platform. OS shouldn't handle that for us.
Also we had NUMA support only for Windows.
2026-10-17 15:52:59 +02:00

485 lines
16 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "lib/build_version.h"
#include "lib/code_annotation.h"
#include "lib/config2.h"
#include "lib/debug.h"
#include "lib/external_libraries/curl.h"
#include "lib/external_libraries/enet.h"
#include "lib/external_libraries/png.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/path.h"
#include "lib/posix/posix_utsname.h"
#include "lib/sysdep/arch.h"
#include "lib/sysdep/compiler.h"
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/os.h"
#include "lib/sysdep/os_cpu.h"
#include "lib/sysdep/sysdep.h" // sys_OpenFile
#include "lib/timer.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/Errors.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profiler2.h"
#include "ps/Pyrogenesis.h"
#include "ps/UserReport.h"
#include "ps/VideoMode.h"
#include "ps/scripting/JSInterface_ConfigDB.h"
#include "ps/scripting/JSInterface_Debug.h"
#include "renderer/backend/IDevice.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/Interface.h"
#include "scriptinterface/Request.h"
#include "scriptinterface/StructuredClone.h"
#include "soundmanager/ISoundManager.h"
#include <SDL_cpuinfo.h>
#include <SDL_version.h>
#include <SDL_video.h>
#include <boost/version.hpp>
#include <cstdio>
#include <ctime>
#include <cwchar>
#include <fmt/format.h>
#include <freetype/fttypes.h>
#include <iterator>
#include <js/PropertyAndElement.h>
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <libxml/xmlversion.h>
#include <random>
#include <sodium.h>
#include <sstream>
#include <string>
#include <thread>
#include <unicode/uvernum.h>
#include <vector>
#include <zlib.h>
// FreeType headers might have an include order.
#include <ft2build.h>
#include FT_FREETYPE_H
#if ARCH_AMD64
#include "lib/sysdep/arch/x86_x64/x86_x64.h"
#endif
#if OS_LINUX
#include <fstream>
#endif
#if CONFIG2_LOBBY
#include "lib/external_libraries/gloox.h"
#endif
#if CONFIG2_NVTT
#include "nvtt/nvtt.h"
#endif
#if CONFIG2_MINIUPNPC
#include <miniupnpc/miniupnpc.h>
#endif
#if CONFIG2_AUDIO
#include <vorbis/codec.h>
#endif
namespace
{
class Reporter
{
public:
Reporter(const Script::Request& rq)
: m_Rq(rq), m_LibrarySettings(rq.cx)
{
Script::CreateObject(m_Rq, &m_LibrarySettings);
}
template<typename PropertyType>
Reporter& Add(const char* propertyName, const PropertyType& propertyValue)
{
Script::SetProperty(m_Rq, m_LibrarySettings, propertyName, propertyValue);
return *this;
}
JS::Value MakeReport()
{
return Script::DeepCopy(m_Rq, m_LibrarySettings);
}
private:
const Script::Request& m_Rq;
JS::RootedValue m_LibrarySettings;
};
class LibraryReporter : public Reporter
{
public:
LibraryReporter(const Script::Request& rq, const char* name)
: Reporter(rq)
{
Add("name", name);
}
};
JS::Value MakeSDLReport(const Script::Request& rq)
{
LibraryReporter reporter{rq, "sdl"};
SDL_version build, runtime;
SDL_VERSION(&build);
char version[16];
snprintf(version, ARRAY_SIZE(version), "%d.%d.%d", build.major, build.minor, build.patch);
reporter.Add("build_version", version);
SDL_GetVersion(&runtime);
snprintf(version, ARRAY_SIZE(version), "%d.%d.%d", runtime.major, runtime.minor, runtime.patch);
reporter.Add("runtime_version", version);
// This is null in atlas (and further the call triggers an assertion).
const char* backend = g_VideoMode.GetWindow() ? GetSDLSubsystem(g_VideoMode.GetWindow()) : "none";
reporter.Add("video_backend", backend ? backend : "unknown");
reporter.Add("display_count", SDL_GetNumVideoDisplays());
reporter.Add("cpu_count", SDL_GetCPUCount());
reporter.Add("system_ram", SDL_GetSystemRAM());
return reporter.MakeReport();
}
JS::Value MakeFreeTypeReport(const Script::Request& rq)
{
FT_Library FTLibrary;
LibraryReporter libraryReporter{rq, "freetype"};
if (!FT_Init_FreeType(&FTLibrary))
{
FT_Int major, minor, patch;
FT_Library_Version(FTLibrary, &major, &minor, &patch);
FT_Done_FreeType(FTLibrary);
std::stringstream version;
version << major << "." << minor << "." << patch;
libraryReporter.Add("version", version.str());
}
else
libraryReporter.Add("version", "unavailable");
return libraryReporter.MakeReport();
}
void ReportLibraries(const Script::Request& rq, JS::HandleValue settings)
{
JS::RootedValueVector librariesSettings{rq.cx};
auto appendLibrary = [&rq, &librariesSettings](const JS::Value& librarySettings)
{
JS::RootedValue value(rq.cx, librarySettings);
if (!librariesSettings.append(value))
throw std::runtime_error{"Append failed"};
};
appendLibrary(MakeSDLReport(rq));
appendLibrary(MakeFreeTypeReport(rq));
appendLibrary(LibraryReporter{rq, "boost"}.Add("version", BOOST_VERSION).MakeReport());
appendLibrary(LibraryReporter{rq, "enet"}.Add("version", std::to_string(ENET_VERSION)).MakeReport());
appendLibrary(LibraryReporter{rq, "fmt"}.Add("version", FMT_VERSION).MakeReport());
#if CONFIG2_LOBBY
appendLibrary(LibraryReporter{rq, "gloox"}.Add("version", gloox_version()).MakeReport());
#endif
appendLibrary(LibraryReporter{rq, "libicu"}.Add("version", U_ICU_VERSION).MakeReport());
appendLibrary(LibraryReporter{rq, "libcurl"}.Add("version", std::string(curl_version())).MakeReport());
#if CONFIG2_AUDIO
appendLibrary(LibraryReporter{rq, "libvorbis"}.Add("version", std::string(vorbis_version_string())).MakeReport());
#endif
appendLibrary(LibraryReporter{rq, "libpng"}.Add("version", std::string(png_get_libpng_ver(nullptr))).MakeReport());
appendLibrary(LibraryReporter{rq, "libsodium"}.Add("version", std::string(sodium_version_string())).MakeReport());
appendLibrary(LibraryReporter{rq, "libxml2"}.Add("version", LIBXML_DOTTED_VERSION).MakeReport());
#if CONFIG2_MINIUPNPC
appendLibrary(LibraryReporter{rq, "miniunpnpc"}.Add("version", MINIUPNPC_VERSION).MakeReport());
#endif
appendLibrary(LibraryReporter{rq, "zlib"}.Add("version", ZLIB_VERSION).MakeReport());
#if CONFIG2_NVTT
appendLibrary(LibraryReporter{rq, "nvtt"}
.Add("build_version", NVTT_VERSION)
.Add("runtime_version", nvtt::version())
.MakeReport());
#endif
Script::SetProperty(rq, settings, "libraries",
JS::RootedValue{rq.cx, JS::ObjectValue(*JS::NewArrayObject(rq.cx, librariesSettings))});
}
void WriteSystemInfo(Renderer::Backend::IDevice* device, const utsname& un)
{
PROFILE2("WriteSystemInfo");
OsPath pathname = psLogDir() / "system_info.txt";
FILE* f = sys_OpenFile(pathname, "w");
if(!f)
return;
// current timestamp (redundant WRT OS timestamp, but that is not
// visible when people are posting this file's contents online)
{
wchar_t timestampBuf[100] = {'\0'};
time_t seconds;
time(&seconds);
struct tm* t = gmtime(&seconds);
const size_t charsWritten = wcsftime(timestampBuf, ARRAY_SIZE(timestampBuf), L"(generated %Y-%m-%d %H:%M:%S UTC)", t);
ENSURE(charsWritten != 0);
fprintf(f, "%ls\n\n", timestampBuf);
}
// OS
fprintf(f, "OS : %s %s (%s)\n", un.sysname, un.release, un.version);
// CPU
fprintf(f, "CPU : %s, %s", un.machine, cpu_IdentifierString());
double cpuClock = os_cpu_ClockFrequency(); // query OS (may fail)
#if ARCH_X86_X64
if(cpuClock <= 0.0)
cpuClock = x86_x64::ClockFrequency(); // measure (takes a few ms)
#endif
if(cpuClock > 0.0)
{
if(cpuClock < 1e9)
fprintf(f, ", %.2f MHz\n", cpuClock*1e-6);
else
fprintf(f, ", %.2f GHz\n", cpuClock*1e-9);
}
else
fprintf(f, "\n");
// memory
fprintf(f, "Memory : %u MiB; %u MiB free\n", (unsigned)os_cpu_MemorySize(), (unsigned)os_cpu_MemoryAvailable());
// graphics
fprintf(f, "Video Card : %s\n", device->GetName().c_str());
fprintf(f, "Video Driver : %s\n", device->GetDriverInformation().c_str());
fprintf(f, "Video Mode : %dx%d:%d\n", g_VideoMode.GetWindowWidth(), g_VideoMode.GetWindowHeight(), g_VideoMode.GetBPP());
#if CONFIG2_AUDIO
if (g_SoundManager)
{
fprintf(f, "Sound Card : %s\n", g_SoundManager->GetSoundCardNames().c_str());
fprintf(f, "Sound Drivers : %s\n", g_SoundManager->GetOpenALVersion().c_str());
}
else if(g_DisableAudio)
fprintf(f, "Sound : Game was ran without audio\n");
else
fprintf(f, "Sound : No audio device was found\n");
#else
fprintf(f, "Sound : Game was compiled without audio\n");
#endif
// OpenGL extensions (write them last, since it's a lot of text)
fprintf(f, "\nBackend Extensions:\n");
if (device->GetExtensions().empty())
fprintf(f, "{unknown}\n");
else
for (const std::string& extension : device->GetExtensions())
fprintf(f, "%s\n", extension.c_str());
fclose(f);
f = 0;
debug_printf("Hardware details written to '%s'\n", pathname.string8().c_str());
}
} // anonymous namespace
void SetDisableAudio(bool disabled)
{
g_DisableAudio = disabled;
}
void RunHardwareDetection(bool writeSystemInfoBeforeDetection, Renderer::Backend::IDevice* device)
{
utsname un;
uname(&un);
if (writeSystemInfoBeforeDetection)
WriteSystemInfo(device, un);
PROFILE2("RunHardwareDetection");
Script::Interface scriptInterface("Engine", "HWDetect", g_ScriptContext);
Script::Request rq(scriptInterface);
JSI_Debug::RegisterScriptFunctions(scriptInterface); // Engine.DisplayErrorDialog
JSI_ConfigDB::RegisterScriptFunctions(scriptInterface);
Script::Function::Register<SetDisableAudio>(rq, "SetDisableAudio");
// Load the detection script:
const wchar_t* scriptName = L"hwdetect/hwdetect.js";
CVFSFile file;
if (file.Load(g_VFS, scriptName) != PSRETURN_OK)
{
LOGERROR("Failed to load hardware detection script");
return;
}
std::string code = file.DecodeUTF8(); // assume it's UTF-8
scriptInterface.LoadScript(scriptName, code);
// Collect all the settings we'll pass to the script:
// (We'll use this same data for the opt-in online reporting system, so it
// includes some fields that aren't directly useful for the hwdetect script)
JS::RootedValue settings(rq.cx);
Script::CreateObject(rq, &settings);
Script::SetProperty(rq, settings, "os_unix", OS_UNIX);
Script::SetProperty(rq, settings, "os_bsd", OS_BSD);
Script::SetProperty(rq, settings, "os_linux", OS_LINUX);
Script::SetProperty(rq, settings, "os_android", OS_ANDROID);
Script::SetProperty(rq, settings, "os_macosx", OS_MACOSX);
Script::SetProperty(rq, settings, "os_win", OS_WIN);
Script::SetProperty(rq, settings, "arch_ia32", ARCH_IA32);
Script::SetProperty(rq, settings, "arch_amd64", ARCH_AMD64);
Script::SetProperty(rq, settings, "arch_arm", ARCH_ARM);
Script::SetProperty(rq, settings, "arch_aarch64", ARCH_AARCH64);
Script::SetProperty(rq, settings, "arch_e2k", ARCH_E2K);
Script::SetProperty(rq, settings, "arch_loong64", ARCH_LOONG64);
Script::SetProperty(rq, settings, "arch_ppc64", ARCH_PPC64);
Script::SetProperty(rq, settings, "arch_riscv64", ARCH_RISCV64);
#ifdef NDEBUG
Script::SetProperty(rq, settings, "build_debug", 0);
#else
Script::SetProperty(rq, settings, "build_debug", 1);
#endif
Script::SetProperty(rq, settings, "build_opengles", CONFIG2_GLES);
Script::SetProperty(rq, settings, "build_datetime", std::string(__DATE__ " " __TIME__));
Script::SetProperty(rq, settings, "build_version", std::wstring(build_version));
Script::SetProperty(rq, settings, "build_msc", (int)MSC_VERSION);
Script::SetProperty(rq, settings, "build_gcc", (int)GCC_VERSION);
Script::SetProperty(rq, settings, "build_clang", (int)CLANG_VERSION);
Script::SetProperty(rq, settings, "gfx_card", device->GetName());
Script::SetProperty(rq, settings, "gfx_drv_ver", device->GetDriverInformation());
#if CONFIG2_AUDIO
if (g_SoundManager)
{
Script::SetProperty(rq, settings, "snd_card", g_SoundManager->GetSoundCardNames());
Script::SetProperty(rq, settings, "snd_drv_ver", g_SoundManager->GetOpenALVersion());
}
#endif
ReportLibraries(rq, settings);
JS::RootedValue backendDeviceSettings(rq.cx);
Script::CreateObject(rq, &backendDeviceSettings);
device->Report(rq, backendDeviceSettings);
Script::SetProperty(rq, settings, "renderer_backend", backendDeviceSettings);
Script::SetProperty(rq, settings, "video_desktop_xres", g_VideoMode.GetDesktopXRes());
Script::SetProperty(rq, settings, "video_desktop_yres", g_VideoMode.GetDesktopYRes());
Script::SetProperty(rq, settings, "video_desktop_bpp", g_VideoMode.GetDesktopBPP());
Script::SetProperty(rq, settings, "video_desktop_freq", g_VideoMode.GetDesktopFreq());
Script::SetProperty(rq, settings, "uname_sysname", std::string(un.sysname));
Script::SetProperty(rq, settings, "uname_release", std::string(un.release));
Script::SetProperty(rq, settings, "uname_version", std::string(un.version));
Script::SetProperty(rq, settings, "uname_machine", std::string(un.machine));
#if OS_LINUX
{
std::ifstream ifs("/etc/lsb-release");
if (ifs.good())
{
std::string str((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
Script::SetProperty(rq, settings, "linux_release", str);
}
}
#endif
Script::SetProperty(rq, settings, "cpu_identifier", std::string(cpu_IdentifierString()));
Script::SetProperty(rq, settings, "cpu_frequency", os_cpu_ClockFrequency());
Script::SetProperty(rq, settings, "cpu_pagesize", static_cast<std::uint32_t>(os_cpu_PageSize()));
Script::SetProperty(rq, settings, "cpu_largepagesize", static_cast<std::uint32_t>(os_cpu_LargePageSize()));
Script::SetProperty(rq, settings, "cpu_numprocs", static_cast<std::uint32_t>(os_cpu_NumProcessors()));
Script::SetProperty(rq, settings, "ram_total", static_cast<std::uint32_t>(os_cpu_MemorySize()));
Script::SetProperty(rq, settings, "ram_total_os", static_cast<std::uint32_t>(os_cpu_QueryMemorySize()));
#if ARCH_X86_X64
Script::SetProperty(rq, settings, "x86_vendor", static_cast<std::uint32_t>(x86_x64::Vendor()));
Script::SetProperty(rq, settings, "x86_model", static_cast<std::uint32_t>(x86_x64::Model()));
Script::SetProperty(rq, settings, "x86_family", static_cast<std::uint32_t>(x86_x64::Family()));
std::uint32_t caps0, caps1, caps2, caps3;
x86_x64::GetCapBits(&caps0, &caps1, &caps2, &caps3);
Script::SetProperty(rq, settings, "x86_caps[0]", caps0);
Script::SetProperty(rq, settings, "x86_caps[1]", caps1);
Script::SetProperty(rq, settings, "x86_caps[2]", caps2);
Script::SetProperty(rq, settings, "x86_caps[3]", caps3);
#endif
Script::SetProperty(rq, settings, "timer_resolution", timer_Resolution());
Script::SetProperty(rq, settings, "hardware_concurrency", std::thread::hardware_concurrency());
Script::SetProperty(rq, settings, "random_device_entropy", std::random_device{}.entropy());
Script::SetProperty(rq, settings, "neon", static_cast<int>(SDL_HasNEON()));
// The version should be increased for every meaningful change.
const int reportVersion = 24;
// Send the same data to the reporting system
g_UserReporter.SubmitReport(
"hwdetect",
reportVersion,
Script::StringifyJSON(rq, &settings, false),
Script::StringifyJSON(rq, &settings, true));
// Run the detection script:
JS::RootedValue global(rq.cx, rq.globalValue());
bool hardwareSupported{true};
Script::Function::Call(rq, global, "RunHardwareDetection", hardwareSupported, settings);
if (!hardwareSupported)
{
// It doesn't make sense to continue working here, because we're not
// able to display anything.
DEBUG_DISPLAY_FATAL_ERROR(
L"Your graphics card doesn't appear to be fully compatible with OpenGL shaders."
L" The game does not support pre-shader graphics cards."
L" You are advised to try installing newer drivers and/or upgrade your graphics card."
L" For more information, please see http://www.wildfiregames.com/forum/index.php?showtopic=16734"
);
}
}