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0ad/source/simulation2
wraitii 3c3f85ce98 Unit Motion - remove m_State
Following D1899/98f609df1d, we have logic that can handle calling
MoveSucceeded() even if we don't go through the special STATE_STOPPING
state, and following D1898/8ac104b07a we no longer need STATE_STOPPING
for animation sync either.

m_State can therefore be entirely removed as it is redundant with other
information.

Differential Revision: https://code.wildfiregames.com/D1900
This was SVN commit r22441.
2019-07-08 18:09:21 +00:00
..
2019-07-08 18:09:21 +00:00
2019-06-08 12:53:28 +00:00
2019-01-06 16:32:50 +00:00
2019-06-08 12:53:28 +00:00