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3c3f85ce98757bbef8351fbe61dfb33fcd67a825
Following D1899/98f609df1d, we have logic that can handle calling MoveSucceeded() even if we don't go through the special STATE_STOPPING state, and following D1898/8ac104b07a we no longer need STATE_STOPPING for animation sync either. m_State can therefore be entirely removed as it is redundant with other information. Differential Revision: https://code.wildfiregames.com/D1900 This was SVN commit r22441.
Update precompiled win32 libogg to 1.3.3 and libvorbis to 1.3.6, building them with VS2015, refs #5379.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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