wraitii
6fc2114b58
Unit Motion - Improve handling of obstructed paths.
...
Units right now try going to their next long waypoint using the
short-range pathfinder. This works, but it tends to leads to units
clumping together when shuttling for example.
By switching to short paths earlier, and by scrapping the long waypoints
when doing so, we can make movement more natural until we have unit
pushing.
Some cleanup in how the short-path domain range gets handled, and
increase the max-range by one tile to improve rare cases.
Differential Revision: https://code.wildfiregames.com/D2095
This was SVN commit r22507.
2019-07-18 20:00:38 +00:00
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