mehmed-faheim-arslan 39b1311fac Allow players to set rally points on allied buildings
Instead of storing a single flat list of positions and data per
building, RallyPoint now stores them keyed by player ID. This lets
mutual allies independently set and display rally points on each
other's structures.

The GUI now allows selecting allied buildings with a rally point
and only shows the viewing player's own rally point data.
GuiInterface gets an OnUpdate handler to keep displayed positions
in sync when rally point targets move.

GetRallyPointCommands now takes raw position and data arrays instead
of a component reference. The network command field is also renamed
from "entities" to "structures".

Fixes #3115
2026-06-10 00:09:48 +02:00
2026-06-08 20:59:45 +02:00
2026-06-08 20:59:45 +02:00

0 A.D. Introductory Information

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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization

S
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