This fixes the ability for users with uppercase letters in their
username to change their passwords, which wasn't possible before on
non-Windows platforms. The underlying issue for that is
https://github.com/processone/ejabberd/issues/4377 and in addition some
inconsistent normalization of usernames in password change requests
by gloox. This commit works around that by always using the local JID
part as username for password requests, which got the nodeprep string
profile already applied.
It also fixes a problem that Windows users which were able to change
their passwords, weren't able to login afterwards anymore, unless they
typed their username in all lowercase in the login form. This was caused
by using the all lowercase username as input for the password hash
function, instead of using the username in the user supplied case.
Fixes #7796
(cherry picked from commit 638391d7ab)
Signed-off-by: Itms <itms@wildfiregames.com>
0 A.D. Introductory Information
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.
This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.
There are several ways to contact us and find more information:
- Web site: https://play0ad.com/
- Forums: https://www.wildfiregames.com/forum/
- Gitea (development info, bug tracker): https://gitea.wildfiregames.com/
- IRC: #0ad on irc.quakenet.org
Running precompiled binaries on Windows
A precompiled, ready-to-play development version of the game is available from
a checkout of the nightly-build SVN repository. If you are using the git
repository, you have to follow the steps below.
In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.
- To launch the game: Run pyrogenesis.exe
- To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
Compiling the game from source code
The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.
Reporting problems
Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.
Contributing Code
If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org
Contributing Artwork
If you want to make artwork for the game, have a look at For Artists or visit the forums.
Translating
You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization