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2f02fb4535dd6fbe50eecf7dba68e2d0ea89c497
0ad/source/simulation2
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Itms 32c0dc773e Fix memory leak in CCmpPathfinder, patch by Sandarac.
The terrain grid can be renewed without proper deallocation, which
happens at least at the start of a game when MT_TerrainChanged is sent.

Reviewers: wraitii, Itms

Differential Revision: https://code.wildfiregames.com/D247
This was SVN commit r19388.
2017-04-08 15:58:10 +00:00
..
components
Fix memory leak in CCmpPathfinder, patch by Sandarac.
2017-04-08 15:58:10 +00:00
docs
…
helpers
Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa.
2017-03-25 02:42:51 +00:00
scripting
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
serialization
…
system
Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time.
2017-03-16 19:56:12 +00:00
tests
Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time.
2017-03-16 19:56:12 +00:00
MessageTypes.h
Implement shared vision at the entity level
2017-01-26 21:10:46 +00:00
Simulation2.cpp
…
Simulation2.h
…
TypeList.h
Implement shared vision at the entity level
2017-01-26 21:10:46 +00:00
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