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2f02fb4535dd6fbe50eecf7dba68e2d0ea89c497
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elexis 2f02fb4535 Move OpenGL CinemaPath rendering code to the CinemaManager, so that the remaining simulation data can be moved to the simulation directory.
Add height indicator so that we can actually estimate the location of
the paths in atlas.

Differential Revision: https://code.wildfiregames.com/D306
Patch By: Vladislav
This was SVN commit r19394.
2017-04-09 17:21:01 +00:00
..
collada
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graphics
Move OpenGL CinemaPath rendering code to the CinemaManager, so that the remaining simulation data can be moved to the simulation directory.
2017-04-09 17:21:01 +00:00
gui
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i18n
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lib
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lobby
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maths
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mocks
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network
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pch
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ps
Revert 64bit number conversions added in c0ca70efd2, don't add the previous long and unsigned long conversions back and use double in the Replay menu.
2017-04-01 21:06:55 +00:00
renderer
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scriptinterface
Revert 64bit number conversions added in c0ca70efd2, don't add the previous long and unsigned long conversions back and use double in the Replay menu.
2017-04-01 21:06:55 +00:00
simulation2
Fix memory leak in CCmpPathfinder, patch by Sandarac.
2017-04-08 15:58:10 +00:00
soundmanager
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third_party
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tools
Add cinematic page to the atlas editor with one option to enable rendering of existing paths.
2017-04-09 02:12:20 +00:00
main.cpp
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test_setup.cpp
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