bb 2ef3fd7a77 Clean up market classes:
template_structure_economic_market.xml → Market
template_structure_military_dock.xml → Dock
<Market/TradeType> node → Trade
requirement for bartering: BarterMarket → Barter

Change Petra accordingly


Also changing:
    Renamed the Gates class to Gate, LongWall to WallLong (cf.
WallTower), and StoneWall to Wall, to match their template file names.
Adjusted AI code, technologies, and templates accordingly.
    Entity build restrictions:
        renamed Apadana to Palace;
        replaced UniqueStructure with IshtarGate and TempleOfVesta.
        added Council to the (unbuildable) spart_gerousia.xml, since
it's functionally identical to athen_prytaneion.xml.
    Introduced the following classes:
        Council, IshtarGate, Library, TempleOfVesta, and Theater, to
match their build restrictions.
        WallMedium and WallShort, to complement the already existing
WallLong and WallTower classes.
        Stoa, TempleOfMars, and TriumphalArch, for completeness.
    Made the ArmyCamp, Colony, Gate, Lighthouse, Naval, Palace,
Palisade, SiegeWall, and StoneWall classes visible.
    Deleted the now unused Apadana, Kennel, SpecialBuilding classes.
    Removed the Village class from outposts and palisades, because those
are not supposed to count towards the phase technology requirements.
        Slightly rephrased the phase technology requirements tooltips.
    Corrected the <GenericName> of the various palisade files.
    Updated Structure tooltips from D2578 that have not already been
committed elsewhere.

Patch By: Nescio
Differenital Revision: D2892

This was SVN commit r23865.
2020-07-21 19:45:30 +00:00
2020-07-21 19:45:30 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization
S
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