wraitii 2cc071f306 Fix memory leak introduced by 3a839517ce in SparseGrid
Following 3a839517ce, SparseGrid::Reset() replaces the value of m_Data
(a C-style dynamically sized array) with a new value-initialised array,
by using the new operator. Previous code simply did a memset.
This means that when m_Data was not null, it leaked memory as the
previous array was not deleted.

SparseGrid::Reset is called when destroying the sparse grid, and a
SparseGrid is used by the long pathfinder when computing JPS paths. As
that is called rather often, it resulted in a relatively serious memory
leak that could make very long games use several GB of memory.

This fixes the leak by using placement new, which re-uses the memory,
effectively doing the same as the previously existing memset.

Profiling by historic_bruno and elexis showed that performance from
value-initialising with placement new was at worst similar to memset,
and testing shows this was compiled in a memset call in several cases
anyways.

Reviewed By: elexis
Fixes #5522

Differential Revision: https://code.wildfiregames.com/D2121
This was SVN commit r22545.
2019-07-24 17:11:22 +00:00
2015-06-27 15:16:21 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


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Running precompiled binaries on Windows
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Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


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Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


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Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
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