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99bbc24265
Instead query g_VideoMode where needed. As both g_xres and g_yres aren't global anymore remove static from UpdateRenderer. While at it use more desicriptive names: GetXRes -> GetWindowWidth, GetYRes -> GetWindowHeight. This reduces the amount of variables tracking width and height by one each. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
31 lines
1023 B
C++
31 lines
1023 B
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_PS_GAMESETUP_CONFIG
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#define INCLUDED_PS_GAMESETUP_CONFIG
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// flag to pause the game on window focus loss
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extern bool g_PauseOnFocusLoss;
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extern bool g_Quickstart;
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extern bool g_DisableAudio;
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class CmdLineArgs;
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extern void CONFIG_Init(const CmdLineArgs& args);
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#endif // INCLUDED_PS_GAMESETUP_CONFIG
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