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223da5216be32633e41f18395b6da0edbf2bbcc5
Summary: In some mods (for hero) or in the current game (for sentry tower), when we have reach the entity limit related to a restriction category, we can't upgrade any entity wich have that restriction category to one with the same restriction category (for example, upgrading an hero to an hero as the 1 max limit is yet reached). That diff should allow that in the gui and the sim. Code could be concatenated. So comments are welcome. Test Plan: For in game testing, you can for example in the Player template reduce the DefenseTower limit to 2. Then build 2 sentry towers. Without the patch you can't upgrade any of them. With you can upgrade them to defense tower. Reviewers: wraitii, O8 JS GUI, O2 JS Simulation Reviewed By: wraitii, O8 JS GUI, O2 JS Simulation Subscribers: leper, mimo, wraitii, Vulcan, O8 JS GUI Differential Revision: https://code.wildfiregames.com/D81 This was SVN commit r19195.
Don't increase entity limit counter when we upgrade to an entity with the same restriction category.
Cleanup of NASM. It has been unused for ages (
153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows.
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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