wraitii 2233a76e2a Fix units sometimes turning around when fleeing (introduced by D1987/99a341f379)
D1987/99a341f379 introduced logic to predict the target movement, which
fixed unit chasing. However, sometimes fleeing units would then predict
that their target will end up in front of them, so they turned around
towards the attacker.

This is fixed by not anticipating the position when it would cause the
vector towards to target to change direction.

Reported By: Freagarach
Tested By: Freagarach
Fixes #5541

Differential Revision: https://code.wildfiregames.com/D2275
This was SVN commit r22885.
2019-09-10 18:11:07 +00:00
2015-06-27 15:16:21 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


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Running precompiled binaries on Windows
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Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


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Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


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Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
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