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1fc267080da9b31681384e4e80806aaa3b8ba58a
0ad/source/simulation2/helpers
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phosit 1fc267080d Deduplicate BuildTextureRGBA functions
All of them contain the same loop.
2026-09-17 09:35:39 +02:00
..
CinemaPath.cpp
Make NUSpline public members protected
2026-07-29 18:44:03 +02:00
CinemaPath.h
Makes GameView returning reference on camera
2026-06-28 17:57:16 +02:00
Geometry.cpp
…
Geometry.h
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Grid.h
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HierarchicalPathfinder.cpp
Deduplicate BuildTextureRGBA functions
2026-09-17 09:35:39 +02:00
HierarchicalPathfinder.h
Remove classes inheriting TerrainTextureOverlay
2026-09-17 09:35:39 +02:00
LongPathfinder.cpp
Deduplicate BuildTextureRGBA functions
2026-09-17 09:35:39 +02:00
LongPathfinder.h
Remove classes inheriting TerrainTextureOverlay
2026-09-17 09:35:39 +02:00
Los.h
…
MapEdgeTiles.h
…
Pathfinding.cpp
…
Pathfinding.h
…
PathGoal.cpp
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PathGoal.h
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Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
…
Rasterize.h
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Render.cpp
Replace M_PI with C++ numbers
2026-06-04 20:29:48 +02:00
Render.h
…
Selection.cpp
…
Selection.h
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SimulationCommand.h
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
Spatial.h
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VertexPathfinder.cpp
Vertex pathfinder: skip vertices with worse g cost
2026-09-11 15:22:37 +02:00
VertexPathfinder.h
Small optimisation for VertexPathfinder edge handling.
2026-03-11 18:45:23 +01:00
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