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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-11-08 20:11:55 +00:00
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1fc267080da9b31681384e4e80806aaa3b8ba58a
0ad/source/simulation2
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phosit 1fc267080d Deduplicate BuildTextureRGBA functions
All of them contain the same loop.
2026-09-17 09:35:39 +02:00
..
components
Deduplicate BuildTextureRGBA functions
2026-09-17 09:35:39 +02:00
docs
Move Script* classes to Script namespace
2026-06-20 17:43:00 +02:00
helpers
Deduplicate BuildTextureRGBA functions
2026-09-17 09:35:39 +02:00
scripting
Remove global g_xres and x_yres
2026-07-08 11:35:46 +02:00
serialization
Move Script* classes to Script namespace
2026-06-20 17:43:00 +02:00
system
Remove XERO_ITER_EL
2026-09-08 10:32:51 +02:00
tests
Adds Load with unique_ptr to VFS
2026-09-10 16:39:29 +02:00
MessageTypes.h
Move Script* classes to Script namespace
2026-06-20 17:43:00 +02:00
Simulation2.cpp
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
Simulation2.h
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
TypeList.h
Store whether a player is activ in C++
2025-01-05 19:57:12 +01:00
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