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1bcb07af64bb3cd19fca5fd2d94ff0b433ac9c27
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GameSetup
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History
historic_bruno
a87019ea5a
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs
#1663
...
This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
..
tests
…
Atlas.cpp
…
Atlas.h
…
CmdLineArgs.cpp
…
CmdLineArgs.h
…
Config.cpp
New Year's clean-up.
2013-01-01 18:33:53 +00:00
Config.h
Save last multiplayer server. Based on patch by Aurium.
Fixes
#1778
.
2012-12-25 22:49:18 +00:00
GameSetup.cpp
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs
#1663
2013-02-22 07:32:22 +00:00
GameSetup.h
…
HWDetect.cpp
Add Clang detection and add BSD to the collected stats.
2013-01-23 16:01:17 +00:00
HWDetect.h
…
Paths.cpp
Fix MSVC warning. Refs
#1838
.
2013-02-21 19:59:39 +00:00
Paths.h
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data.
Fixes
#1145
.
2012-03-22 00:23:31 +00:00