wraitii 190f8d3566 Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue.
When adding a batch of unit, these in-training units get added to the
production queue and to the entity limit count.
These in-training units need to be removed from the entity limit counts
when spawning them, or we would be double-counting them. This was done
when creating the cached entities, but this was too early: entities
might fail to spawn, for example when there is no room around the
foundation.

Change that so the entity limit count is now decremented right before
giving spawned entities the correct owner (which triggers EntityLimits
OnGlobalOwnershipChanged, which adds the spawned entities to the entity
limit count).

Additionally, add Init to TrainingRestrictions so that the test setup
doesn't complain. Other components have an empty Init instead of
checking for Init in the test setup (and 61/67 have an Init function) so
it seems more standard this way.


Reported By: elexis
Reviewed By: wraitii
Patch By: Angen
Tests By: wraitii
Differential Revision: https://code.wildfiregames.com/D1879
This was SVN commit r22375.
2019-06-15 17:27:24 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
Readme 14 GiB
Languages
C++ 56.5%
JavaScript 35.4%
C 3.3%
Python 2.2%
Lua 0.6%
Other 1.7%