prefect 1560a17dfb Rendering related fixes:
- explicitly enable blending in the ProfileViewer (fixes display bug)
- adjust luminance map based shadows to look roughly the same as depth
texture
  shadows (minus self-shadows, obviously)
- default depth texture path will not touch TexParameters any longer

This was SVN commit r3511.
2006-02-14 20:38:51 +00:00
2006-02-14 20:38:51 +00:00
2003-09-21 21:24:53 +00:00
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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