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1014da1f88acdfbcfe34df408b9d63db591f4fce
0ad/source/maths
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Ykkrosh d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
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scripting
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tests
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Bound.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Bound.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Brush.cpp
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Brush.h
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Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
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FixedVector2D.h
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FixedVector3D.h
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MathUtil.h
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Matrix3D.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Matrix3D.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
MD5.cpp
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MD5.h
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Noise.cpp
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Noise.h
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NUSpline.cpp
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NUSpline.h
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Plane.cpp
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Plane.h
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Quaternion.cpp
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Quaternion.h
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Sqrt.cpp
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Sqrt.h
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Vector2D.h
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Vector3D.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector3D.h
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector4D.h
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