Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-22 05:26:47 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
1014da1f88acdfbcfe34df408b9d63db591f4fce
0ad/source
T
History
Ykkrosh 1014da1f88 Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
Add function to get pool usage, for debugging.

This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
..
collada
…
graphics
Fix warning
2011-03-26 20:38:42 +00:00
gui
…
lib
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
maths
…
mocks
…
network
…
pch
…
ps
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
renderer
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
scripting
…
scriptinterface
…
simulation
…
simulation2
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
sound
…
tools
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
contributors.txt
…
main.cpp
…
test_setup.cpp
…
Powered by Gitea Version: 1.26.2 Page: 1956ms Template: 88ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API