Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-05 22:46:39 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
06e2f0bcc39cb542ed39bc5aab8b13636265a578
0ad/source/simulation2/system
T
History
Lancelot de Ferrière dd74892463 Fix no-pch build following #7829
2025-05-11 11:24:50 +02:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
…
ComponentManager.cpp
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
ComponentManager.h
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
ComponentManagerSerialization.cpp
Fix no-pch build following #7829
2025-05-11 11:24:50 +02:00
Components.h
…
ComponentTest.h
…
DynamicSubscription.cpp
…
DynamicSubscription.h
…
Entity.h
…
EntityMap.h
…
IComponent.cpp
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
IComponent.h
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
Interface.h
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
InterfaceScripted.h
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
LocalTurnManager.cpp
…
LocalTurnManager.h
…
Message.h
…
ParamNode.cpp
Only freeze once the cached JS values of templates
2025-01-08 11:39:17 +01:00
ParamNode.h
Only freeze once the cached JS values of templates
2025-01-08 11:39:17 +01:00
ReplayTurnManager.cpp
…
ReplayTurnManager.h
…
SimContext.cpp
Make the CSimContext constructor take a CTerrain and a CUnitManager
2024-07-05 16:55:33 +00:00
SimContext.h
Make the CSimContext constructor take a CTerrain and a CUnitManager
2024-07-05 16:55:33 +00:00
TurnManager.cpp
Refactor freezing of JS objects
2024-12-05 17:49:16 +01:00
TurnManager.h
…
Powered by Gitea Version: 1.26.2 Page: 1203ms Template: 14ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API