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01bec7a4542371f3423d40bac63646cbca22dc0a
0ad
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Ykkrosh
01bec7a454
Convert serialization code to use less virtuals and allow more inlining.
...
This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
..
fsm.cpp
…
fsm.h
…
JSEvents.h
…
NetClient.cpp
Fix typo that breaks network after OOS
2010-05-22 15:46:12 +00:00
NetClient.h
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
NetJsEvents.h
…
NetLog.cpp
…
NetLog.h
…
NetMessage.cpp
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetMessage.h
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00
NetMessages.h
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetMessageSim.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
NetServer.cpp
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetServer.h
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
NetSession.cpp
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00
NetSession.h
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00
NetTurnManager.cpp
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
NetTurnManager.h
# Add out-of-sync multiplayer checks.
2010-05-22 14:05:56 +00:00
Network.cpp
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00
Network.h
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00
NMTCreator.h
…
Serialization.h
…
StringConverters.h
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00