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00e7d4936846876515bdfd971a4fa24f40b706ae
0ad/source/simulation2/system
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leper 27e5c5b25a Mark a few functions const.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D499
This was SVN commit r19930.
2017-07-29 23:26:44 +00:00
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CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Mark a few functions const.
2017-07-29 23:26:44 +00:00
ComponentManager.h
Mark a few functions const.
2017-07-29 23:26:44 +00:00
ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
DynamicSubscription.cpp
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DynamicSubscription.h
Mark a few functions const.
2017-07-29 23:26:44 +00:00
Entity.h
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EntityMap.h
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IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
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LocalTurnManager.cpp
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LocalTurnManager.h
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Message.h
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ParamNode.cpp
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ParamNode.h
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ReplayTurnManager.cpp
Translate the Out-Of-Sync error message and send it to the JS GUI for convenience and future extension.
2017-05-01 04:55:56 +00:00
ReplayTurnManager.h
Translate the Out-Of-Sync error message and send it to the JS GUI for convenience and future extension.
2017-05-01 04:55:56 +00:00
SimContext.cpp
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SimContext.h
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TurnManager.cpp
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TurnManager.h
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