Files
0ad/source/ps/scripting/JSInterface_VisualReplay.cpp
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

50 lines
1.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_VisualReplay.h"
#include "lib/os_path.h"
#include "lib/utf8.h"
#include "ps/CStr.h"
#include "ps/VisualReplay.h"
#include "scriptinterface/FunctionWrapper.h"
#include <string>
namespace JSI_VisualReplay
{
CStrW GetReplayDirectoryName(const CStrW& directoryName)
{
// The string conversion is added to account for non-latin characters.
return wstring_from_utf8(OsPath(VisualReplay::GetDirectoryPath() / directoryName).string8());
}
void RegisterScriptFunctions(const Script::Request& rq)
{
Script::Function::Register<&VisualReplay::GetReplays>(rq, "GetReplays");
Script::Function::Register<&VisualReplay::DeleteReplay>(rq, "DeleteReplay");
Script::Function::Register<&VisualReplay::StartVisualReplay>(rq, "StartVisualReplay");
Script::Function::Register<&VisualReplay::GetReplayAttributes>(rq, "GetReplayAttributes");
Script::Function::Register<&VisualReplay::GetReplayMetadata>(rq, "GetReplayMetadata");
Script::Function::Register<&VisualReplay::HasReplayMetadata>(rq, "HasReplayMetadata");
Script::Function::Register<&VisualReplay::AddReplayToCache>(rq, "AddReplayToCache");
Script::Function::Register<&GetReplayDirectoryName>(rq, "GetReplayDirectoryName");
}
}