mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 12:44:09 +00:00
ec8b420abc
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_UserReport.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/path.h"
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#include "lib/status.h"
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#include "ps/Filesystem.h"
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#include "ps/Pyrogenesis.h"
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#include "ps/UserReport.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include <string>
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namespace JSI_UserReport
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{
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bool IsUserReportEnabled()
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{
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return g_UserReporter.IsReportingEnabled();
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}
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void SetUserReportEnabled(bool enabled)
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{
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g_UserReporter.SetReportingEnabled(enabled);
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}
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std::string GetUserReportStatus()
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{
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return g_UserReporter.GetStatus();
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}
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std::string GetUserReportLogPath()
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{
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return psLogDir().string8();
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}
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std::string GetUserReportConfigPath()
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{
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OsPath configPath;
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WARN_IF_ERR(g_VFS->GetDirectoryRealPath("config/", configPath));
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return configPath.string8();
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}
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void RegisterScriptFunctions(const Script::Request& rq)
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{
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Script::Function::Register<&IsUserReportEnabled>(rq, "IsUserReportEnabled");
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Script::Function::Register<&SetUserReportEnabled>(rq, "SetUserReportEnabled");
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Script::Function::Register<&GetUserReportStatus>(rq, "GetUserReportStatus");
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Script::Function::Register<&GetUserReportLogPath>(rq, "GetUserReportLogPath");
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Script::Function::Register<&GetUserReportConfigPath>(rq, "GetUserReportConfigPath");
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}
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}
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