Files
Vladislav Belov abf444d91c Reduces vertex maximum stride to 16
https://wikis.khronos.org/opengl/Vertex_Specification_Best_Practices

> The alignment of any attribute's data should be no less than 4 bytes.

But to make it a bit safer for older drivers we prefer to use 16 bytes
alignment (vec4) for now to match std140.
2026-07-12 17:54:26 +02:00
..
2026-06-20 13:29:01 +02:00
2026-06-20 11:22:29 +02:00
2026-03-22 00:53:30 +01:00
2026-04-29 19:25:12 +02:00