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a27.1
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v0.28.0
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a01
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a27.1
a27.1-rc1
a27.1-rc2
a27.1-rc3
v0.28.0
v0.28.0-rc0
v0.28.0-rc1
v0.28.0-rc2
v0.28.0-rc3
v0.28.0-rc4
-
7c04ea0211
Make JS GUI Objects Proxy objects.
wraitii
2020-11-21 17:49:06 +00:00 -
8a1b3d6769
Allow registering hooks that trigger on config changes.
wraitii
2020-11-21 11:57:14 +00:00 -
f6348b9617
Clean up header includes, add new forward declarations.
wraitii
2020-11-21 11:20:29 +00:00 -
8726a2abbf
[gameplay] tweak human training times to make them feel less "spammy"
Stan
2020-11-21 11:13:15 +00:00 -
560127a5c8
[gameplay] Remove structure <Loot/xp> as most builings are destroyed by siege.
Stan
2020-11-21 11:08:37 +00:00 -
95dbb8be25
Fix broken assertion in
d0fc8ff67d
wraitii
2020-11-20 15:30:55 +00:00 -
ff924aaffc
Fix no-PCH builds and checkrefs following
a4852c4c01
wraitii
2020-11-20 11:41:56 +00:00 -
eef9e9517b
Fix .dae files with Windows paths inside.
wraitii
2020-11-20 08:26:46 +00:00 -
640efa557e
Add a hashing function for CStr8 & CStrW
Stan
2020-11-19 15:25:27 +00:00 -
d0fc8ff67d
Update range queries to account for entity size.
wraitii
2020-11-19 14:07:24 +00:00 -
b57abe806c
Move civ-specific templates to subfolders.
Freagarach
2020-11-19 10:20:25 +00:00 -
a4852c4c01
Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
wraitii
2020-11-19 09:27:26 +00:00 -
e6adfd01bf
Deactivate RTTI (except in AtlasUI) on all platforms.
wraitii
2020-11-19 08:36:25 +00:00 -
f1881a0ccd
Missed a rebase when committing
0cdd69e8e5.
Freagarach
2020-11-19 07:05:57 +00:00 -
0cdd69e8e5
Separate elephant archer from cavalry templates.
Freagarach
2020-11-19 06:42:29 +00:00 -
5faf62d9ee
Allow affecting garrison list via tech and auras
Stan
2020-11-18 21:39:22 +00:00 -
85c9a48db0
Generalize to arbitrary translatable attacknames in the GUI
bb
2020-11-18 21:34:33 +00:00 -
2dd223af29
Rename nuba -> noba.
Freagarach
2020-11-18 20:13:30 +00:00 -
0cbd07b455
[SM52 3/2] Revert static linking change on linux - other fixes.
wraitii
2020-11-18 19:08:15 +00:00 -
fd8f5abd2e
[SM52 2/2] Update to Spidermonkey 52 APIs.
wraitii
2020-11-18 14:39:04 +00:00 -
6bb08fb424
[SM52 1/2] Upgrade Spidermonkey build system and binaries to 52.9.1
wraitii
2020-11-18 14:34:17 +00:00 -
935af751b9
Fix building without precompiled headers.
wraitii
2020-11-18 11:35:36 +00:00 -
0f2b00326f
Notify players with a sound when a player is defeated
Stan
2020-11-18 09:14:08 +00:00 -
28c11ab6f2
Lets not break tests in
029751c135
bb
2020-11-18 08:31:03 +00:00 -
029751c135
Don't uselessly traffic constant statuseffect translatable strings and icons through the guiinterface.
bb
2020-11-18 08:25:43 +00:00 -
841b381607
Correct a few weapon prop names.
Stan
2020-11-17 10:06:09 +00:00 -
4f897d7151
Napatan voices for the Kushites. Audio fixes (reverb, background noises) and equalization by @Samulis
Stan
2020-11-16 22:36:39 +00:00 -
d0c1d119dc
Using same value for unit and terrain ambient colors for random maps.
vladislavbelov
2020-11-16 20:40:31 +00:00 -
61eb93d0f7
Move entities from other/ to structures/.
Freagarach
2020-11-16 20:06:01 +00:00 -
3a4a7ee5f9
Make cheering moddable
Stan
2020-11-16 14:47:41 +00:00 -
bd43bdca69
Cancel packing orders by Stop command
Angen
2020-11-16 09:33:09 +00:00 -
9937116f2b
Adds MSAA to anti-aliasing techniques.
vladislavbelov
2020-11-15 20:07:48 +00:00 -
25490bfec3
Improve JS Exception handling.
wraitii
2020-11-15 18:29:17 +00:00 -
88bc973530
Delete useless JS::Value forward declaration.
wraitii
2020-11-15 07:51:15 +00:00 -
768c84aa46
Optimize the GUI event broadcast
bb
2020-11-14 21:54:17 +00:00 -
10c3bcbf5f
Allow right-click on disabled buttons.
Stan
2020-11-14 18:16:24 +00:00 -
6b5fe442c7
Remove unused function that triggers warnings on Windows.
Stan
2020-11-14 18:11:58 +00:00 -
2f29b81027
Fix JS OOM in tests following
aae417bd29
wraitii
2020-11-14 15:13:56 +00:00 -
aa15066c69
Rename ScriptRuntime to ScriptContext
wraitii
2020-11-14 10:57:50 +00:00 -
aae417bd29
Explicitly make ScriptInterface a Compartment wrapper.
wraitii
2020-11-14 08:46:32 +00:00 -
0046783e73
Unify sling actors and simplify templates.
Stan
2020-11-14 00:10:56 +00:00 -
ab5616b4c4
Mass rename CxPrivate to CmptPrivate.
wraitii
2020-11-13 16:44:15 +00:00 -
ee0d204bf6
Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
wraitii
2020-11-13 13:18:22 +00:00 -
6a029d2a84
Fix incorrect README.txt following
849cbc13ee.
Stan
2020-11-13 10:50:48 +00:00 -
6d187f2145
Do not attempt to gather when full on that resource.
Stan
2020-11-12 11:01:42 +00:00 -
66cc595c53
Encapsulate runtime creation.
wraitii
2020-11-12 09:34:40 +00:00 -
90367cdc53
Remove DefPersistentRooted and unneeded includes.
wraitii
2020-11-12 08:24:30 +00:00 -
ace639f96f
Use JS::Trace over CallXTracer
wraitii
2020-11-12 08:04:24 +00:00 -
dad2857538
Use Symbols to store JS object references when serialising and delete ObjectIDCache
wraitii
2020-11-12 06:40:19 +00:00 -
d5bbf900bc
Missing attack ranged archer variants fromr P24164
Alexandermb
2020-11-11 23:10:28 +00:00 -
26f233028b
Elephant asian size adjustment as requested months ago.
Alexandermb
2020-11-11 22:14:32 +00:00 -
7a4b20e964
Bow Sync animation sync between prop and infantry (stil shoots earlier due to repeat time)
Alexandermb
2020-11-11 22:08:43 +00:00 -
a5481897eb
Clean up structure vision.
Freagarach
2020-11-11 20:27:24 +00:00 -
876b035336
Allow resistances to StatusEffects.
Freagarach
2020-11-11 20:07:30 +00:00 -
b5df81af76
Store turret positions in map files.
Freagarach
2020-11-11 19:40:44 +00:00 -
9669b5f1a9
Removes additional depth texture copying and reusing existing refraction depth.
vladislavbelov
2020-11-11 18:46:52 +00:00 -
3392330ee9
Play a sound on invalid building placement.
Stan
2020-11-11 17:38:59 +00:00 -
38ce7c44a6
Remove useless arguments from colorFades.js, update comments, and remove useless return. Also remove redundant check.
Stan
2020-11-11 10:58:09 +00:00 -
f22449bf24
Remove serializablePrototype code
wraitii
2020-11-11 08:43:13 +00:00 -
9c46062319
Optimize arrows in quivers (reducing their polycount) Do not use props , to reduce drastically the number of drawcalls. Those should only be used for uneven terrain. Do not load the kart struct for every arrow use prop_weap like all the other weapons. Do not use basic_trans where not necessary
Stan
2020-11-11 01:06:19 +00:00 -
e038f7844b
Fixes terrain overlays by removing fixed pipeline dependency.
vladislavbelov
2020-11-09 18:50:40 +00:00 -
c1eb728ffa
Add a generic preview for mainland, so that it doesn't pick one randomly.
Stan
2020-11-09 18:07:01 +00:00 -
bb8456691b
Avoid overflow in UnitMotion.
wraitii
2020-11-09 13:25:50 +00:00 -
055a659685
Observe proper naming conventions for changeset
4704ac6e03
wackyserious
2020-11-09 11:44:49 +00:00 -
4704ac6e03
New Texture: Thracian thureos shield
wackyserious
2020-11-09 10:27:39 +00:00 -
b97d251322
Move the controllability of an entity to cmpIdentity.
Freagarach
2020-11-09 08:38:09 +00:00 -
41570a2dc1
Fix tower classes in maps.
Freagarach
2020-11-09 08:02:30 +00:00 -
61c6da91e8
Moves foam calculation into a separate function and fixes its lighting.
vladislavbelov
2020-11-08 22:17:58 +00:00 -
8c77c4b2b6
Refactors coordinates of SOverlayTexturedLine, replaces array of floats by array of CVector2D.
vladislavbelov
2020-11-08 14:47:25 +00:00 -
4b52e87934
Adds wireframe mode to overlays and replace the private m_TerrainRenderMode usages by related getter.
vladislavbelov
2020-11-08 11:31:32 +00:00 -
ad7ac8d595
Fix UpdateComponents logic for pathfinding following
d592bf9cb6
wraitii
2020-11-08 08:58:19 +00:00 -
9d53bed0bd
Adds a LOS mask to Minimap.
vladislavbelov
2020-11-08 08:51:54 +00:00 -
212f1bdec4
Calculates LOS texture coordinates in shaders for overlay lines only if needed.
vladislavbelov
2020-11-07 21:34:35 +00:00 -
627ed773df
Always update preview in biome and landscape
Angen
2020-11-07 15:26:37 +00:00 -
ada16439ab
Fix the random slowdowns and speedups on AMD CPUs for Windows Remove the MAHAF code and binaries, which doesn't work on anything more recent than Windows XP due to the usage of an unsigned driver. Remove the custom timer (PMT, TSC...) code to use the Windows recommended way aka, QueryPerformanceCounter (QPC) Remove the deprecated functions in wpthread relating to this. Some further cleanup will be needed, but this patch is already big enough.
Stan
2020-11-06 23:18:16 +00:00 -
429d190fd2
Fix Athenian Long Walls technology following
70c71bff0f.
wraitii
2020-11-06 08:14:54 +00:00 -
c3843d018f
Refactors water shader and move normal and specular calculations into separate functions.
vladislavbelov
2020-11-05 17:47:14 +00:00 -
352defd399
Take civ code into account when determining base template name in the Reference Suite
s0600204
2020-11-05 14:30:19 +00:00 -
b7cbfecd19
Replacing losMap usages by existed and more consistent losTex.
vladislavbelov
2020-11-04 22:55:34 +00:00 -
ad965e167d
Moves simple water from fixed pipeline to shader pipelines (ARB/GLSL).
vladislavbelov
2020-11-04 22:25:08 +00:00 -
e98fce58a6
Move some position-related functions to PositionHelper.
Freagarach
2020-11-04 18:56:45 +00:00 -
0addd691d1
Remove some unneeded comments in UnitAI.js.
Freagarach
2020-11-04 17:50:20 +00:00 -
2d54653bc3
Little cleanup of PatchRData by reordering includes and correctly formats some loops.
vladislavbelov
2020-11-04 15:53:33 +00:00 -
c64f8824d7
Fixes wireframe mode for terrain, continuing remove fixed pipeline dependencies.
vladislavbelov
2020-11-04 15:52:26 +00:00 -
d7d02a4740
Moves terrain lighting calculation to GPU.
vladislavbelov
2020-11-04 12:54:17 +00:00 -
770280436b
Removes FFP option from Atlas and adds ARB/GLSL selection.
vladislavbelov
2020-11-04 12:21:55 +00:00 -
6e3db3d84c
Removes remaining fixed program used in shader pipelines and adds check on FFP create.
vladislavbelov
2020-11-03 18:59:27 +00:00 -
8e547cdce5
Add num pad hotkey equivalents.
Freagarach
2020-11-03 18:16:19 +00:00 -
478f96d0fd
Fix Atlas crash in RangeManager following
939002f0dc
wraitii
2020-10-31 10:21:08 +00:00 -
413003fe4f
Fix a compartment mismatch in XmppClient, causing crashes in MP games.
wraitii
2020-10-31 10:13:33 +00:00 -
726d59a995
Make PlayerHasMarket event-based.
Itms
2020-10-29 09:22:48 +00:00 -
03f9522ff4
Remove useless SDL debug message introduced in
5593f573f4.
Stan
2020-10-27 21:19:33 +00:00 -
acc254533b
Refactors water shader to move refraction in a separate function.
vladislavbelov
2020-10-25 21:00:52 +00:00 -
a7b4d42032
Fix handling of fixed ai defined by map after
5ca68a38ef
Angen
2020-10-24 12:11:24 +00:00 -
ba1bd070bc
New Texture: Oscan Tunics (Carthaginian)
wackyserious
2020-10-22 06:37:33 +00:00 -
c9a61c7c4a
New Texture: 1.) Thracian Mercenary (Seleucid and Macedonian) 2.) Rhodian Slinger (Macedonian)
wackyserious
2020-10-22 06:10:11 +00:00 -
1582e80ccf
Clean up structure templates.
Freagarach
2020-10-15 11:07:35 +00:00 -
93ecc1af4c
Fix texture mismatch noticed by wowgetoffyourcellphone. Ptolemies were using black Pharaohs instead of white ones. Unify textures for kushites and ptolemies. Add back the kush_struct_02.png file with a proper name this time Some textures fixes from delenda est. Delete the old textures and use correctly desaturated version of those.
Stan
2020-10-15 07:14:11 +00:00 -
dcdc17b2dd
Do not use GPUSkinning without glsl [Crash fix]
Angen
2020-10-13 16:48:04 +00:00 -
4eb13e620a
Refactors water shader to move refraction in a separate function.
vladislavbelov
2020-10-12 19:37:45 +00:00