Commit Graph

  • 860521f463 Fix UVMap on tool_hoe2.dae. Stan 2022-06-19 17:29:12 +00:00
  • 76884ccba8 Properly clear back props when gathering. EOL native. Stan 2022-06-19 17:28:42 +00:00
  • 5a2474bd50 Fix Carths Naval Shipyard. Freagarach 2022-06-19 06:37:58 +00:00
  • 43aa870c68 Fix phasing by cheat with Athens. Freagarach 2022-06-19 06:34:06 +00:00
  • 774e8060d9 Make formations respond as one to threats. Freagarach 2022-06-19 06:28:52 +00:00
  • 01fd2564e5 [Alpha 26][Fix] Barracks should garrison infantry, while stables garrison cavalry. This bug is a holdover from the unified barracks days prior to the stable split. wowgetoffyourcellphone 2022-06-19 01:14:32 +00:00
  • 729a35c472 Choose civ randomly in gamesetup marder 2022-06-18 14:40:30 +00:00
  • 9c3d725d8b Update the mod.io key so I and other team members can sign mods. Stan 2022-06-18 09:50:46 +00:00
  • d51a0260bb Add garrisoned and projectile prop points to the han farmstead and storehouse. Stan 2022-06-17 19:59:32 +00:00
  • 8ee8e63bcc Fixes same sequenced frames for LOS smooth textures. Fixes #6569 vladislavbelov 2022-06-17 19:42:48 +00:00
  • 28e46ba765 Groups close minimap icons by path and color to decrease their visible count. vladislavbelov 2022-06-17 19:40:50 +00:00
  • e123b64ef6 [Alpha 26] [Fix] [Han] Add RallyPoint to the Han storehouse and farmstead since they are garrisonable by the Minister. wowgetoffyourcellphone 2022-06-15 20:17:02 +00:00
  • 1e654801a5 [art] [maps] Replace stone tiling texture on fortress.js marder 2022-06-13 20:46:48 +00:00
  • 91aee3db59 [Alpha 26] Make the Han spear cavalry into two-handed and remove the shield as requested by @AIEND wowgetoffyourcellphone 2022-06-13 20:28:31 +00:00
  • 106bc68120 [maps] Fix entities placed outside of the passable map area on wild_lake.js and caledonia_meadows.js marder 2022-06-13 20:26:52 +00:00
  • e31f0f8766 [art] [maps] Replace large grass fields on Savanna & Nubia biomes marder 2022-06-13 19:32:38 +00:00
  • 8b03931497 [maps] Adjustments to Fortress.js marder 2022-06-12 16:09:52 +00:00
  • 274fe129a1 Change deprecated binary_negate<> to not_fn<> wraitii 2022-06-12 08:45:39 +00:00
  • 5f9e226625 Revert d81534d792 after 20a11614d7. Freagarach 2022-06-12 04:51:50 +00:00
  • 20a11614d7 [Alpha 26] Remove the food.rice distinction and subsequent animation variants. Fixes some odd behavior. wowgetoffyourcellphone 2022-06-11 20:16:14 +00:00
  • 76323e791b [Bug Fix] Han Female Citizen specific name was set to the generic name erroneously. wowgetoffyourcellphone 2022-06-11 16:53:29 +00:00
  • 36386b622e [GUI] increase main menu tooltip size marder 2022-06-10 15:19:44 +00:00
  • 26cb192f07 Improve shadow artifact problems without shadow filtering in some A25 biomes/maps wraitii 2022-06-10 07:39:23 +00:00
  • 5d0826d7d9 Fix gamesetup breakage when matchsettings.json contains incorrect victory conditions. wraitii 2022-06-10 07:37:59 +00:00
  • d81534d792 Count rice as veggie. Freagarach 2022-06-10 04:53:25 +00:00
  • 9845a99f77 Adds EGL support for Wayland. vladislavbelov 2022-06-09 21:09:32 +00:00
  • d19b602ecc Fix some text errors. Freagarach 2022-06-09 14:16:44 +00:00
  • 80016a49ab Adjust lighting on hellas.js marder 2022-06-08 21:02:52 +00:00
  • 8b57e0eeba Fix build without precompiled headers. Fixes f4128208de Stan 2022-06-06 21:48:07 +00:00
  • 12dfe2ce55 Use CVector2D instead of float arrays for TexturedLineRData Stan 2022-06-06 21:46:37 +00:00
  • 24140bf620 Fixes crash in LOSTexture because of incorrect nullptr check introduced in 648e68e49c. vladislavbelov 2022-06-06 21:21:52 +00:00
  • ffe4ea24ab Fixes LOS flickering because of float precision. Fixes #6546 vladislavbelov 2022-06-06 20:48:18 +00:00
  • b0c29b8676 Removes GL types from regular renderer code after 3ed4eaf247. vladislavbelov 2022-06-06 07:30:45 +00:00
  • 54aae3e6d4 Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit. vladislavbelov 2022-06-06 06:59:20 +00:00
  • aaa95dc00b Minor cleanup in Future and TaskManager wraitii 2022-06-02 12:59:25 +00:00
  • f4128208de Fix text alignment handling of spaces around wrapping. wraitii 2022-06-02 12:56:53 +00:00
  • b5abab5c79 Don't reset wonder victory timer on ally defeat. wraitii 2022-06-01 15:44:53 +00:00
  • 7946def863 Fix maps with conquest CC victory conditions. Freagarach 2022-05-30 15:13:17 +00:00
  • 1d9e6f30b0 Add a new icon for the han siege tower. Stan 2022-05-30 07:33:39 +00:00
  • d4e523e0ea Slightly improve the look of the chinese siege tower. Raise the garrison flag. Remove useless unused materials from the daes. Stan 2022-05-29 21:41:45 +00:00
  • b9adbbd8be Fix 557fa0312e by adding the js files to the list of dependencies. They were previously found under the gui folder. Stan 2022-05-28 17:01:42 +00:00
  • 095838da0a Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. vladislavbelov 2022-05-26 16:36:57 +00:00
  • 68d73e1726 Fixes double shader program reloading after dddd599146. vladislavbelov 2022-05-25 17:33:54 +00:00
  • 53033ceaa2 Fixes rendering reflections and refractions in case of empty scissors. vladislavbelov 2022-05-24 19:15:26 +00:00
  • a6f60afdc5 Adds instancing support to backend and enables it for minimap. vladislavbelov 2022-05-24 07:11:23 +00:00
  • 7cbe8125f7 Delete some unused techs/ auras marder 2022-05-23 13:31:47 +00:00
  • ddb54bfe84 [Gameplay] Let the mauryan worker elephant build again marder 2022-05-22 07:06:59 +00:00
  • 0f99c79dad Fix issues with han siege tower marder 2022-05-21 14:54:01 +00:00
  • f03f19cfc5 Fix aura tooltips on panel entities. Freagarach 2022-05-20 10:00:31 +00:00
  • f3d8f1e797 [Gameplay] - Remove min distance from siege towers marder 2022-05-20 07:13:09 +00:00
  • efc2d39372 Fix a comment and rename the formation angle function to better reflect what it does marder 2022-05-20 07:02:22 +00:00
  • 9a3ae16087 Make ship and siege immune to poison marder 2022-05-20 06:44:58 +00:00
  • b2e093d915 Rename the "Han Chinese" to "Han" marder 2022-05-20 06:36:38 +00:00
  • f8d2927748 Fix an infinite loop when trying to word-wrap bb 2022-05-17 12:10:56 +00:00
  • 10554eb5b1 Fix RAM amount detection on BSD and macOS. Stan 2022-05-17 08:08:14 +00:00
  • d1775169d2 Removes unused a_tangent stream in model water shaders after 779a33ee30. vladislavbelov 2022-05-16 16:36:58 +00:00
  • c0df9b9883 Fix: Han soilder missing gather animation for non-rice grains marder 2022-05-16 15:00:29 +00:00
  • 9528acfb8c Fix description of water weeding. Freagarach 2022-05-16 14:45:26 +00:00
  • f82fc6431b Fix SM compilation on M1, fix cross-compilation. wraitii 2022-05-15 21:22:49 +00:00
  • 08e7efc76a Allo native builds on Mac OS M1 / Apple Silicon wraitii 2022-05-15 06:45:53 +00:00
  • 364894287d Fix 557fa0312e wraitii 2022-05-15 06:36:27 +00:00
  • 557fa0312e Fix non-visual autostart, as well as client/host autostart. wraitii 2022-05-15 06:34:17 +00:00
  • 967f9ea7a3 Fix double 'to' in weeding technology. Freagarach 2022-05-15 05:27:05 +00:00
  • eb1febd5c1 Some fixes for the Han stone thrower. Freagarach 2022-05-15 05:13:39 +00:00
  • dec727ce8e Fix missing parentheses in formation turning angle calculation marder 2022-05-11 15:22:54 +00:00
  • ed4e07e594 Allow setting the passability class depending on formation members. Freagarach 2022-05-11 14:47:16 +00:00
  • 13d701e3d0 Fix maps after ea72437739. Freagarach 2022-05-11 06:04:20 +00:00
  • 1f8705d8f7 Avoids drawing text in GUI if it will be clipped. vladislavbelov 2022-05-10 16:32:25 +00:00
  • dddd599146 Fixes shader program and technique reloading. vladislavbelov 2022-05-10 12:54:57 +00:00
  • ee0fcf2b95 Fix map errors from GetTemplate not being available in the sim wraitii 2022-05-09 18:13:34 +00:00
  • 69c76acabb Fix crash in non-visual autostart from not loading terrain textures wraitii 2022-05-09 17:31:00 +00:00
  • 2ccd1ba280 UnitMotion - Fix Clearance serialization and only allow changing passability of formation controllers. wraitii 2022-05-09 17:29:15 +00:00
  • db8d251a8b Adds XML path of GL shader descriptions to file dependencies. vladislavbelov 2022-05-09 10:13:19 +00:00
  • 132058bc04 Fixes RenderDoc captures by calling glGetProgramivARB to get constants only for ARB shaders. vladislavbelov 2022-05-09 08:22:21 +00:00
  • ae54282794 Fixes depth texture sampling in ARB shaders after a87cb6c94d. Fixes #6537 vladislavbelov 2022-05-09 07:55:40 +00:00
  • 67e8e28006 Fixes dynamic GL buffer orphaning forgotten in cff79b421a. Fixes #6533 vladislavbelov 2022-05-08 22:45:54 +00:00
  • 62e589ab76 Adds renderer backend interface and dummy backend. vladislavbelov 2022-05-08 22:02:46 +00:00
  • c5f71d6b87 Fixes grayscaleFactor usage in Canvas2D ARB shader added in 1f192f1593. Fixes #6536 vladislavbelov 2022-05-07 20:57:16 +00:00
  • 5c17a11343 Fixes incorrect type of objectColor in overlay line ARB shader introduced in 34fc883317 and appeared after 04bd96cee0. Fixes #6534 vladislavbelov 2022-05-07 19:48:35 +00:00
  • 27061d7bd4 Fix slow formation movement on spamclick by increasing instant turn angle to the same value as units. Freagarach 2022-05-07 04:47:03 +00:00
  • b808adcc00 Disables writing depth for decals as they follow terrain and water (if floating) shape. Fixes #6494 vladislavbelov 2022-05-05 17:25:20 +00:00
  • 3ed4eaf247 Removes ogl_WarnIfError from regular renderer code. vladislavbelov 2022-05-02 21:52:21 +00:00
  • a493a9f07f Removes ARB switch optimization as it triggers slow down. Fixes #6525 vladislavbelov 2022-05-02 21:25:13 +00:00
  • 04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext. vladislavbelov 2022-05-02 20:57:22 +00:00
  • a8caed8348 Uses correct value_type to iterate over the map in JSInterface_Hotkey. Refs a4852c4c01. vladislavbelov 2022-05-02 10:03:34 +00:00
  • a2df854547 Fix extra parenthesis in d0b2168879. Stan 2022-05-01 15:27:33 +00:00
  • a90ba38357 [Gameplay] Buff spear cavalry Angen 2022-05-01 11:08:52 +00:00
  • d0b2168879 Add Mouse drag to options Angen 2022-05-01 10:50:23 +00:00
  • 59fdc5e591 Fix chat window Angen 2022-04-29 17:48:01 +00:00
  • 9c0817849e Fix - in previous commit. Freagarach 2022-04-29 05:39:54 +00:00
  • 65f631ff15 Make scythes aura only affect humans (instead of units). Freagarach 2022-04-29 05:38:58 +00:00
  • edccaaf84a Reduce fog on cisalpine winter map and artic biome. Freagarach 2022-04-29 05:22:42 +00:00
  • 7765393908 Shift group hotkeys to map 1 - 10 instead 0 - 9 Angen 2022-04-28 17:03:58 +00:00
  • ac60b12045 Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a vladislavbelov 2022-04-27 20:04:56 +00:00
  • d8b8128abb Adds AsFloatArray to CMatrix3D. vladislavbelov 2022-04-27 19:53:42 +00:00
  • 22a4db837b Adds backend buffer upload forgotten in aba7a170d9. Fixes #6520 vladislavbelov 2022-04-27 19:00:06 +00:00
  • b26aa5936d Avoids scoped binding of the already bound backend buffer. vladislavbelov 2022-04-26 18:25:52 +00:00
  • 98c18425a8 Adds more detailed debug name for backend buffers. vladislavbelov 2022-04-26 18:16:45 +00:00
  • 069560a290 Fixes incorrect vertex buffer offset added in aba7a170d9. Fixes #6519 vladislavbelov 2022-04-26 18:12:56 +00:00
  • 7e44e7ae69 [maps][alpha 26][fix] Change player owned trees to Gaia. wowgetoffyourcellphone 2022-04-25 19:28:08 +00:00