8881 Commits

Author SHA1 Message Date
scythetwirler 1303b4d39b Fix a couple oversights and address cavalry skirmishers.
This was SVN commit r16409.
2015-03-09 02:05:32 +00:00
historic_bruno eaa8f89ffc Reverts action-heal cursor from 1d3adefacc, it was modified to indexed color not currently supported by the engine, fixes #3082, refs #1640. Reapplies the transparent color removal, refs #2823.
Deletes unused test-old cursor

This was SVN commit r16407.
2015-03-06 22:01:11 +00:00
leper 206aeaf99f Revert 37da37dbd5. Refs #3072.
This was SVN commit r16406.
2015-03-03 23:56:00 +00:00
historic_bruno c3f62542a4 Expands area for release name slightly, as it was cut off at 1024x768 resolution
This was SVN commit r16404.
2015-03-03 21:37:59 +00:00
scythetwirler 54e806e3c6 Slight ranged cavalry health nerf and cost adjustment for cavalry archer.
This was SVN commit r16402.
2015-03-03 04:12:30 +00:00
fabio 7901f4087d Revert 1d3adefacc on unused test-old.png (and optimize with optipng and advdef anyway), apparently imagemagick trick mess it up. It could be eventually be removed if not needed.
Refs #2823.

This was SVN commit r16400.
2015-03-02 10:26:12 +00:00
scythetwirler e4bf24dc9a Adjusts female citizen attack.
This was SVN commit r16395.
2015-03-01 19:58:06 +00:00
historic_bruno 839264b279 Adds missing GLSL normal definitions to terrain_decal effect (no visible difference on my system but technically correct), refs #2046
This was SVN commit r16394.
2015-03-01 19:33:04 +00:00
scythetwirler 8a2638a8f5 Nerfs bolt shooters, especially against buildings.
This was SVN commit r16392.
2015-02-28 20:56:19 +00:00
JoshuaJB 37da37dbd5 Cleanup post-game summary page again. Fixes #3072
This was SVN commit r16391.
2015-02-28 18:32:50 +00:00
scythetwirler ea2eb2bd57 Removes some outdated techs due to string freeze.
This was SVN commit r16390.
2015-02-28 16:55:28 +00:00
wraitii 2d7d5b446d Fix Atlas so that changing water type will actually change water type.
Fix the water shader so that object reflections are more visible. Looks
better.

This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
fabio b04761f1b8 binaries/data/mods/mod/art/textures/cursors/test.png and binaries/data/mods/public/art/textures/cursors/arrow-default.png were previously a copy of the same file (same md5), during conversion in 1d3adefacc they were indipendently converted and had different md5 (just the date inside the png was different). Use again the same file just to make obvious they are identical.
Refs: #2823.

This was SVN commit r16387.
2015-02-28 08:09:30 +00:00
fabio 1d3adefacc Fixes cursor with dirty transparency.
I used elexis script and also optimized pngs with optipng -o 5 and
advdef -z -4

Thanks elexis for the imagemagick script!

Fixes #2823.

This was SVN commit r16386.
2015-02-27 10:13:24 +00:00
leper 3a25256960 Revert d69ecad481. Refs #3072.
This was SVN commit r16385.
2015-02-25 19:10:10 +00:00
JoshuaJB d69ecad481 Cleanup post-game summary page. Fixes #3072
This was SVN commit r16384.
2015-02-25 14:51:52 +00:00
scythetwirler 72b0f5aaed Increases swordsmen damage slightly to match spear.
This was SVN commit r16383.
2015-02-25 07:33:51 +00:00
historic_bruno 7ce48dda69 Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
scythetwirler fc58b52396 Building defense adjustments for health/armor values for organic units.
This was SVN commit r16377.
2015-02-22 18:55:22 +00:00
scythetwirler 4860957fa6 Adjusts skirmisher cavalry closer to that of their infantry counterpart.
This was SVN commit r16371.
2015-02-21 19:37:06 +00:00
scythetwirler b9cf610562 Makes palisade fort cheaper than defense tower.
This was SVN commit r16370.
2015-02-21 19:08:26 +00:00
mimo cdc9d98e00 do not apply multiple leavefoundation orders, fix #3010
This was SVN commit r16369.
2015-02-21 17:40:59 +00:00
scythetwirler e67379a25f Buffs rams for better durability.
This was SVN commit r16368.
2015-02-21 15:14:04 +00:00
Itms 0817808e9b Check visibility of units before moving the camera to their position, when using selection groups.
Fixes #3065.

This was SVN commit r16367.
2015-02-21 10:53:56 +00:00
leper f8ff206169 Recreate some tech modified values upon deserialization. Fixes #3055.
Also check for some possible null pointers.

This was SVN commit r16364.
2015-02-21 01:41:24 +00:00
leper 0da0b062e1 Return the correct projectile id to fix serialization test failure.
This was SVN commit r16363.
2015-02-21 01:41:09 +00:00
scythetwirler 8ecfa6cf7c Nerfs skirmishers slightly.
This was SVN commit r16361.
2015-02-20 15:17:29 +00:00
scythetwirler 6b364ad240 Reverts half of 6317e320f2 due to string freeze.
This was SVN commit r16355.
2015-02-18 19:32:08 +00:00
scythetwirler 6317e320f2 Nerfs hero aura and deletes hardcoded health.
This was SVN commit r16354.
2015-02-18 19:30:22 +00:00
mimo 27e4122d44 fix damages on nearby units which, because of wrong argument (3d instead of 2d) was tested on x-y distance instead of x-z, resulting in faraway entities being damaged
This was SVN commit r16353.
2015-02-18 19:20:14 +00:00
historic_bruno 3dbe3a364f Adds "demo" keyword to some unplayable, unfinished maps so they are hidden in game setup, patch by thamlett, refs #2881
This was SVN commit r16352.
2015-02-17 21:26:24 +00:00
mimo 4b921d89da prevent JS warning
This was SVN commit r16348.
2015-02-16 19:40:27 +00:00
mimo 5871c2c16d fix #3058, patch from Stan
This was SVN commit r16347.
2015-02-16 19:02:40 +00:00
Itms 6a12dab20f Some hacks to fix game setup persisting problems, patch by @aBothe.
Fixes #3033, #3034.

The whole gamesetup.js system should be eventually re-factored to remove
those hacks and to improve the robustness of the code: see #3049.

This was SVN commit r16346.
2015-02-16 17:48:27 +00:00
scythetwirler 6f9c5efd76 Nerfs the robustness of ranged siege against melee units.
This was SVN commit r16344.
2015-02-16 15:19:41 +00:00
Itms ba210c4d59 Fix c229b46ac2.
This was SVN commit r16343.
2015-02-16 14:38:13 +00:00
scythetwirler 72ff88880c Buffs walkspeed of pikemen slightly.
This was SVN commit r16341.
2015-02-16 00:26:43 +00:00
Pureon f8bd862512 Updated a few structure icons. Some new tech icons.
This was SVN commit r16340.
2015-02-15 12:32:55 +00:00
Pureon a3374d3164 Icons for palisade wall and palisade fort
This was SVN commit r16339.
2015-02-15 11:17:18 +00:00
Yves c229b46ac2 Move visibility component activation check to C++. Patch by Itms.
This improves performance quite a lot because it avoids a huge number of
calls from C++ to JS. Check the ticket for performance measurements.
Refs #2913

This was SVN commit r16337.
2015-02-14 17:13:50 +00:00
scythetwirler f18a6981bb Fixes extraneous attack. Reported by zzippy.
This was SVN commit r16336.
2015-02-14 14:55:32 +00:00
scythetwirler bf4b8bfe9c Siege balancing.
This was SVN commit r16331.
2015-02-13 07:05:54 +00:00
mimo 5725ceda9d Petra: really fix the bug supposed to be fixed in 04fa2dd4ec
This was SVN commit r16327.
2015-02-12 21:04:29 +00:00
scythetwirler 5775485421 Fix a bug that triggered errors when loading Roman champion cavalry.
This was SVN commit r16322.
2015-02-11 22:21:11 +00:00
scythetwirler e407b97d0e Updates pikemen counter bonus to match that of spearmen.
This was SVN commit r16321.
2015-02-11 22:20:29 +00:00
leper 42d96cfde7 ...
This was SVN commit r16320.
2015-02-11 22:06:41 +00:00
mimo b239bcd8b9 protection against JS warning
This was SVN commit r16319.
2015-02-11 20:27:04 +00:00
mimo cd9eeef1b7 force garrisoned units as turrets to have stance standground, fixes #2905
This was SVN commit r16318.
2015-02-11 18:34:06 +00:00
mimo 04fa2dd4ec Petra: more tunings for new ranges and fix a bug in attack preparation
This was SVN commit r16317.
2015-02-11 18:20:30 +00:00
Itms 51a37e6d0f String changes, based on input from Transifex users:
- Fix a typo in the options screen
- Add an indication to Persian heroes dates, that are actually dates of
reign.

This was SVN commit r16316.
2015-02-11 15:08:09 +00:00