Commit Graph

3445 Commits

Author SHA1 Message Date
Wijitmaker 9f7de4bd3a Celt wall entities
This was SVN commit r3073.
2005-11-01 04:43:35 +00:00
janwas 74bf76d523 fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
This was SVN commit r3071.
2005-10-31 18:57:03 +00:00
janwas 6af5888866 replace g_active with more clear g_app_has_focus and g_app_minimized
reinstate g_keys - realized that atlas mode cannot call SDL_GetKeyState
main: use g_app_minimized etc. to use up less CPU time when app isn't
active (makes debugging more bearable)

This was SVN commit r3070.
2005-10-31 18:36:36 +00:00
janwas 8c76dc34af g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
fix W4 warnings (unused param and type conversion mostly)

This was SVN commit r3068.
2005-10-31 16:26:51 +00:00
Ykkrosh 7078279ca2 Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI.
This was SVN commit r3067.
2005-10-31 03:36:50 +00:00
janwas 2452e29f0d remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
-- this fixes "cursor keys require ctrl" bug reported by jason
wdbg_sym: fix warning
wsdl: as above and also better SDL_ACTIVEEVENT handling
mmgr: 500µs -> 500s -> 500us :)

This was SVN commit r3065.
2005-10-31 01:15:49 +00:00
prefect be44dc842e Fix memory leaks in the new model code.
This was SVN commit r3063.
2005-10-30 21:31:10 +00:00
Ykkrosh f2b88d7792 GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
Misc: Don't catch(...)
Atlas: Removed old project files; adjusted include paths.

This was SVN commit r3062.
2005-10-30 21:30:52 +00:00
prefect 416c7fe4ba Get rid of errors (selection can have size 0).
This was SVN commit r3061.
2005-10-30 21:09:27 +00:00
prefect 695d966788 ia32_memcpy now returns the destination pointer just like the standard
library version does.
Fixed improper non-use of delete[] in the new model code.

This was SVN commit r3060.
2005-10-30 21:01:42 +00:00
prefect dd031d5367 Force proper target file name in automatically generated dependency file.
Distributed compiles via Icecream should now really work with proper
dependency
file generation.

This was SVN commit r3059.
2005-10-30 20:58:12 +00:00
janwas 20d038efda profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
prefect 252bd478c4 Fix wgl extension function pointers (I hope). Thanks for pointing it out, Philipp.
This was SVN commit r3055.
2005-10-30 01:51:16 +00:00
prefect 501acc65f5 Extension function pointers are renamed from glXyzARB to pglXyzARB
to avoid conflicts with system header files.

This was SVN commit r3054.
2005-10-30 01:18:15 +00:00
Acumen 5582e4b890 Added resetUpdateVars(), so that selection/property update handler is actually refreshed and so improves performance like it's meant to. ;) Thanks for spotting that, Philip.
This was SVN commit r3053.
2005-10-30 01:06:04 +00:00
prefect 875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
prefect 998622ff54 Initialize some previously uninitialized variables.
This was SVN commit r3050.
2005-10-29 22:50:54 +00:00
janwas 15d9278af6 tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed.
wdbg_sym: make sure symbol info is initialized even if *resolve() fails;
also fix warnings
renderer: make sure texture array is initialized

This was SVN commit r3049.
2005-10-29 22:29:55 +00:00
janwas a7d6725f45 allocators, config: add CONFIG_OVERRUN_PROTECTION - allows disabling the lengthy work done by OverrunProtector
h_mgr: clarification of fn_store code
mem.cpp: fix recursive taking of a lock

This was SVN commit r3048.
2005-10-29 21:40:41 +00:00
janwas f323726118 allocators: bugfix, unlock mem range before calling dtor
mem: made thread-safe; use OverrunProtector for Ptr2H

This was SVN commit r3047.
2005-10-29 18:30:39 +00:00
janwas bc78557f10 move boilerplate overrun protect code into OverrunProtector
This was SVN commit r3046.
2005-10-29 17:58:26 +00:00
Wijitmaker abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
janwas 5d821cc925 wrap placement new in #include "nommgr.h" so that it works with memory tracker enabled
This was SVN commit r3044.
2005-10-29 03:18:27 +00:00
janwas 8c437850e6 allocators: add include guard and posix.h (needed for PROT_*)
debug: add debug_is_code_ptr and debug_is_stack_ptr
config: add CONFIG_OMIT_FP (needed for ia32_stackwalk).
h_mgr: hyperparanoid overrun detection straightjacket for key2idx - now
safe to use at any time and any unexpected changes cause access
violation.
ia32: add ia32_get_call_target, which disassembles backwards and checks
for a valid CALL instruction + its target
wdbg_sym: add win-specific walk stack function. it's quite simple and
requires EBP frames (hence CONFIG_OMIT_FP). rationale: dbghelp requires
~30 seconds (!) to start up. recent changes (tracking malloc callers via
debug_get_nth_caller) made this happen on every run, so added a
fast-path stack walker to avoid this.

This was SVN commit r3043.
2005-10-29 02:32:36 +00:00
Wijitmaker e8540b29bd Celt Structure updates
This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
prefect b10534d224 Transform normals using the original bone matrix instead of the inverse of the
transpose. This assumes orthogonal transformations (which we have
exclusively,
as far as I can tell), but is significantly faster, because calculating
the
inverse is slow.

This was SVN commit r3041.
2005-10-28 19:25:47 +00:00
Mythos_Ruler b5c489e1d5 This was SVN commit r3040. 2005-10-28 06:00:02 +00:00
Mythos_Ruler 900cb559e1 Trying out some different stone textures.
This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
Mythos_Ruler 271b66965d This was SVN commit r3038. 2005-10-28 05:14:44 +00:00
janwas 813738c295 add debug_warn_err analogous to debug_assert_failed that reports an error code for use with CHECK_ERR et al. (as discussed in bug#70)
This was SVN commit r3037.
2005-10-28 02:56:35 +00:00
Ykkrosh bbda296289 TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
Renderer: Initialise pointers when HW lighting is unavailable.
Atlas: Avoid strange VS2005 iterator complaint.

This was SVN commit r3036.
2005-10-28 01:43:16 +00:00
janwas e3b0f20d4e change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
This was SVN commit r3035.
2005-10-27 16:53:41 +00:00
Mythos_Ruler e56f8341dc This was SVN commit r3034. 2005-10-27 08:46:46 +00:00
Mythos_Ruler b155861284 Made some new parched grass textures and actors
This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
janwas 7fa2770203 tex_dds now supports uncompressed images. also armor-plated the loader and split up decompression vs dds format code.
This was SVN commit r3032.
2005-10-27 00:51:30 +00:00
Wijitmaker ae87ca51aa Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
Mythos_Ruler 582a8cceed This was SVN commit r3030. 2005-10-26 07:15:06 +00:00
Mythos_Ruler 95fb49053e This was SVN commit r3029. 2005-10-26 07:14:32 +00:00
Wijitmaker 65abf65da0 Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)

This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
Wijitmaker 3ad3d32a82 Fortress fix for odd prop problem
This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
prefect 8d6d6a1a1e Wireframe hotkey (default = Alt+W) cycles through wireframe modes
for terrain and models now.

This was SVN commit r3026.
2005-10-26 01:43:49 +00:00
prefect a357c7334e Props remember who they're attached to and other mostly bone matrix related
things that should fix the heads-detached-from-bodies problem.

This was SVN commit r3025.
2005-10-26 01:03:28 +00:00
Wijitmaker 2842098a49 portrait updates for the Celts and Greeks
This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
Wijitmaker 409443d678 oops, wrong helmet
This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
Wijitmaker 3548e09076 Themistocles update from Michaels request
This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
Mythos_Ruler 2f341f5210 Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
Mythos_Ruler 724d072b1f This was SVN commit r3020. 2005-10-25 05:36:26 +00:00
Mythos_Ruler 4574c24a3a This was SVN commit r3019. 2005-10-25 05:15:09 +00:00
Mythos_Ruler 40e3ffa490 This was SVN commit r3018. 2005-10-25 05:13:50 +00:00
Mythos_Ruler 404dc10d6a This was SVN commit r3017. 2005-10-25 05:13:15 +00:00