mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-23 03:12:55 +00:00
Celt Structure updates
This was SVN commit r3042.
This commit is contained in:
+1
-3
@@ -3,9 +3,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_cc_prop_1.pmd</mesh>
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<props/>
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<mesh>props/celt_mc.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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+1
-3
@@ -3,9 +3,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_fc_prop_1.pmd</mesh>
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<props/>
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<mesh>props/celt_cc.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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+1
-3
@@ -3,9 +3,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_ho_prop_1.pmd</mesh>
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<props/>
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<mesh>props/celt_pc.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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+1
-3
@@ -3,9 +3,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_ho_prop_2.pmd</mesh>
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<props/>
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<mesh>props/celt_fc.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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@@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_ho_prop_3.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_ho_a.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_ho_b.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_ho_c.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_tc.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_mc_prop_1.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_pc_prop_1.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_tc_prop_1.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,17 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/celt_mc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/militarycentre_prop.xml" attachpoint="PropCandyA"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_mc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/barracks.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,17 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/celt_cc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/civcentre_prop.xml" attachpoint="PropCandyA"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_cc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/civil_centre.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,17 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/celt_pc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/portcentre_prop.xml" attachpoint="PropCandyA"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_pc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/dock.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,17 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/celt_fc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/farmcentre_prop.xml" attachpoint="PropCandyA"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_fc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/farmstead.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -2,24 +2,24 @@
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<actor version="1">
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<group>
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<variant frequency="10" name="House A">
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<mesh>structural/celt_ho_1.pmd</mesh>
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<variant name="a">
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<mesh>structural/celt_ho_a.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/house1_prop.xml" attachpoint="PropCandyA"/>
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<prop actor="props/structures/celts/house_a.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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<variant frequency="10" name="House B">
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<mesh>structural/celt_ho_2.pmd</mesh>
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<variant name="b">
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<mesh>structural/celt_ho_b.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/house2_prop.xml" attachpoint="PropCandyA"/>
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<prop actor="props/structures/celts/house_b.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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<variant frequency="10" name="House C">
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<mesh>structural/celt_ho_3.pmd</mesh>
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<variant name="c">
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<mesh>structural/celt_ho_c.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/house3_prop.xml" attachpoint="PropCandyA"/>
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<prop actor="props/structures/celts/house_c.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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@@ -1,17 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/celt_tc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/tradecentre_prop.xml" attachpoint="PropCandyA"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_tc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/market.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -5,9 +5,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/plac_rc.pmd</mesh>
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<props/>
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<texture>structural/plac_celt.dds</texture>
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</variant>
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</group>
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