Celt Structure updates

This was SVN commit r3042.
This commit is contained in:
Wijitmaker
2005-10-29 00:27:34 +00:00
parent b10534d224
commit e8540b29bd
45 changed files with 186 additions and 196 deletions
@@ -3,9 +3,7 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_cc_prop_1.pmd</mesh>
<props/>
<mesh>props/celt_mc.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
@@ -3,9 +3,7 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_fc_prop_1.pmd</mesh>
<props/>
<mesh>props/celt_cc.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
@@ -3,9 +3,7 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_ho_prop_1.pmd</mesh>
<props/>
<mesh>props/celt_pc.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
@@ -3,9 +3,7 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_ho_prop_2.pmd</mesh>
<props/>
<mesh>props/celt_fc.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_ho_prop_3.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ho_a.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ho_b.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ho_c.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_tc.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_mc_prop_1.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_pc_prop_1.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/celt_tc_prop_1.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/celt_mc.pmd</mesh>
<props>
<prop actor="props/structures/celts/militarycentre_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_mc.pmd</mesh>
<props>
<prop actor="props/structures/celts/barracks.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/celt_cc.pmd</mesh>
<props>
<prop actor="props/structures/celts/civcentre_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_cc.pmd</mesh>
<props>
<prop actor="props/structures/celts/civil_centre.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/celt_pc.pmd</mesh>
<props>
<prop actor="props/structures/celts/portcentre_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_pc.pmd</mesh>
<props>
<prop actor="props/structures/celts/dock.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/celt_fc.pmd</mesh>
<props>
<prop actor="props/structures/celts/farmcentre_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_fc.pmd</mesh>
<props>
<prop actor="props/structures/celts/farmstead.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
@@ -2,24 +2,24 @@
<actor version="1">
<group>
<variant frequency="10" name="House A">
<mesh>structural/celt_ho_1.pmd</mesh>
<variant name="a">
<mesh>structural/celt_ho_a.pmd</mesh>
<props>
<prop actor="props/structures/celts/house1_prop.xml" attachpoint="PropCandyA"/>
<prop actor="props/structures/celts/house_a.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/celt_ho_2.pmd</mesh>
<variant name="b">
<mesh>structural/celt_ho_b.pmd</mesh>
<props>
<prop actor="props/structures/celts/house2_prop.xml" attachpoint="PropCandyA"/>
<prop actor="props/structures/celts/house_b.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/celt_ho_3.pmd</mesh>
<variant name="c">
<mesh>structural/celt_ho_c.pmd</mesh>
<props>
<prop actor="props/structures/celts/house3_prop.xml" attachpoint="PropCandyA"/>
<prop actor="props/structures/celts/house_c.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
@@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/celt_tc.pmd</mesh>
<props>
<prop actor="props/structures/celts/tradecentre_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_tc.pmd</mesh>
<props>
<prop actor="props/structures/celts/market.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -5,9 +5,7 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/plac_rc.pmd</mesh>
<props/>
<texture>structural/plac_celt.dds</texture>
</variant>
</group>
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