mimo
e7f736fd0f
Move the game speeds to the new simulation settings system. Patch by elexis. Refs #3355
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This was SVN commit r17019.
2015-09-13 19:15:07 +00:00
mimo
7ac0a4a3db
petra: improve detection of threatening enemy units
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This was SVN commit r17016.
2015-09-13 17:25:18 +00:00
mimo
4964303f54
petra: be more restrictive to attack a field, refs #3406
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This was SVN commit r17015.
2015-09-13 17:21:48 +00:00
leper
bbcf996531
Move the population cap to the new simulation settings system. Patch by elexis. Refs #3355 .
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This was SVN commit r17012.
2015-09-13 00:32:34 +00:00
leper
8bb21e251a
Make Tuscan Acropolis skirmish map playable. Changes by stanislas69. Fixes #2970 .
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This was SVN commit r17011.
2015-09-12 20:59:19 +00:00
leper
73c210f6fb
Clean up line endings.
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This was SVN commit r17010.
2015-09-12 20:58:59 +00:00
leper
bdd6dd0f2f
JS component cleanup.
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This was SVN commit r17009.
2015-09-12 20:58:57 +00:00
mimo
f271dd2bc1
fix display in structure tree of techs researchable only at a later phase than their availability, #fix #3411 , patch by S0600204
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This was SVN commit r17008.
2015-09-12 20:02:14 +00:00
mimo
29f7f56f60
Add the starting resources to the new simulation settings system, refs #3355 , patch by elexis
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This was SVN commit r17007.
2015-09-12 19:29:42 +00:00
Itms
a3767c3236
Add the ceasefire settings to the new simulation settings system.
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Patch by elexis, refs #3355 .
This was SVN commit r17006.
2015-09-12 09:48:35 +00:00
mimo
979ea476b7
petra: do no make a trade route between too nearby markets
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This was SVN commit r17005.
2015-09-11 18:06:26 +00:00
mimo
7842aa0468
petra: do not loose time attacking useless structures
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This was SVN commit r17001.
2015-09-10 19:27:18 +00:00
mimo
dff16f664e
make fences not capturable (as walls and palisades)
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This was SVN commit r17000.
2015-09-10 19:26:06 +00:00
JoshuaJB
8b437a0b1c
Fix #3386 , patch by elexis.
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This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
mimo
00a51404c9
cleanup of some for ... in loops on arrays (replaced by for ... of)
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This was SVN commit r16996.
2015-09-09 18:21:17 +00:00
mimo
6213db17dd
petra: some tweaks in trade techs
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This was SVN commit r16995.
2015-09-09 18:00:53 +00:00
mimo
ec6ae9d601
avoid that ships block allied docks, fix #3402
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This was SVN commit r16994.
2015-09-09 17:37:44 +00:00
Itms
3f37ac44d6
Correctly fix the splashscreen typo.
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This was SVN commit r16993.
2015-09-08 19:23:47 +00:00
mimo
bd355c531a
petra: fix and complete c1efebab15
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This was SVN commit r16992.
2015-09-07 18:14:50 +00:00
mimo
a40fdd52d9
fix typo in 19d8c631be
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This was SVN commit r16991.
2015-09-07 18:00:59 +00:00
mimo
c1efebab15
petra: do not always try to capture (depends on garrison inside target)
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This was SVN commit r16989.
2015-09-06 18:39:46 +00:00
Itms
19d8c631be
Commit an updated version of the splashscreen for the new pathfinder.
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This was SVN commit r16988.
2015-09-06 09:08:55 +00:00
mimo
2a7dc39d07
some cleanups of gui code
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This was SVN commit r16984.
2015-09-04 17:50:04 +00:00
mimo
9e3ee0e849
Petra: make a bit more use of cavalry
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This was SVN commit r16983.
2015-09-04 17:47:54 +00:00
Itms
847fbea820
Apparently SVN messed up when I applied the patch for 0c14436c26, so fix it.
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Also include some fixes to elexis's oversights, refs #3355 .
This was SVN commit r16979.
2015-09-03 07:32:32 +00:00
mimo
c0d8645a6d
remove some unnecessary object<->array copies + some parentheses cleanup
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This was SVN commit r16978.
2015-09-02 18:14:26 +00:00
Itms
0c14436c26
Move player and team number limits to a centralized file which will also eventually hold various kinds of settings.
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Patch by elexis, refs #3355
This was SVN commit r16975.
2015-09-02 17:45:01 +00:00
Itms
0c4c6e499d
Fix the LeaveFoundation order in UnitAI in the case of animals. The code used was a hack using the fleeing tactics, so use the regular "Order.LeaveFoundation" code shared with non-animal units.
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Fixes #3372
This was SVN commit r16973.
2015-09-02 17:36:20 +00:00
mimo
bcc75b2156
fix buggy test
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This was SVN commit r16972.
2015-09-02 17:11:29 +00:00
mimo
5ff31a1e33
small cleanup of unit_actions.js
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This was SVN commit r16970.
2015-09-01 20:49:37 +00:00
mimo
c599019b0a
fix crash when switching to gaia perspective while controlAllUnits is enabled
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This was SVN commit r16969.
2015-09-01 20:46:49 +00:00
mimo
025391db35
fix behavior when under alert, fixes #3273
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This was SVN commit r16968.
2015-08-31 19:54:06 +00:00
leper
2c87ccb66e
Fix typo causing errors for building placement.
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This was SVN commit r16967.
2015-08-30 23:07:25 +00:00
historic_bruno
9451cf38f7
Fixes Esc key opening options dialog in match setup, introduced by a964e83c79
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This was SVN commit r16966.
2015-08-30 21:31:03 +00:00
scythetwirler
1a15131d2d
Lobby bot optimizations.
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This was SVN commit r16964.
2015-08-30 17:50:16 +00:00
Itms
f47cb2c711
Fix the OOS reported by elexis in #3335 , and clean some whitespace and style.
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The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.
Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.
This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
JoshuaJB
45a39e7dfd
Fix 3171 by moving some logic to C++. These changes do not optimize the presence buffer and only fix the state bug.
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This was SVN commit r16961.
2015-08-30 12:56:48 +00:00
leper
acf7b7aefb
Some gamesetup and in-game messages code convention related cleanup. Based on patch by elexis.
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This was SVN commit r16958.
2015-08-30 03:34:07 +00:00
leper
870237cce4
Do not create range queries in case we aren't at war with anyone. Fixes #3382 .
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This was SVN commit r16957.
2015-08-30 02:49:49 +00:00
leper
8befb23db3
In-game chat code cleanup. Based on patches by elexis.
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This was SVN commit r16956.
2015-08-30 02:21:17 +00:00
leper
90a99a1589
Prevent observers from using most chat commands. Refs #2879 .
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Chat prefixed with /all could circumvent the check. Fix this by only
allowing /me.
(Note that this is not a full solution, see #3270.)
Refactors the cheat and chat input code based on changes in some of
elexis' patches.
This was SVN commit r16953.
2015-08-29 23:30:41 +00:00
leper
a67b3b8942
UnitAI cleanup. Setup*RangeQuery. Refs #3080 .
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Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.
This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
leper
6f0850f6bc
Improve UnitAI's FindNearby* functions.
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Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.
This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
leper
31113cb8c3
UnitAI cleanup.
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Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.
This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
leper
5a7b4e380a
Rename some occurences of *Man to cmp*Manager.
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This was SVN commit r16948.
2015-08-29 22:49:42 +00:00
leper
2b1c128b66
Change the attack hotkey to Ctrl.
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This is both easier to press, and also does not introduce any hotkey
conflict.
This was SVN commit r16947.
2015-08-29 22:49:38 +00:00
leper
39343a8c84
Fix test failure.
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This was SVN commit r16946.
2015-08-29 22:49:32 +00:00
Itms
e56dddbefb
Optionally allow observers to rejoin a game when they weren't here during the game setup.
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Patch by elexis, fixes #3242 .
This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
mimo
d31ebaa47a
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
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This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
mimo
e3208c8784
fix rallyPoint on foundation, (it worked only by chance because all structures are repairable)
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This was SVN commit r16940.
2015-08-25 15:39:11 +00:00