Stan
e75a71cc94
Use death and run variants for ptolemy horses.
...
Add eol properties
This was SVN commit r20826.
2018-01-11 09:59:19 +00:00
Stan
e004b1070b
Use death and run variants for persian horses.
...
Add eol properties
This was SVN commit r20825.
2018-01-11 09:58:39 +00:00
Stan
028b7f3542
Use death and run variants for mauryans horses.
...
Add eol properties
This was SVN commit r20824.
2018-01-11 09:58:03 +00:00
Stan
d8542d4264
Use death and run variants for macedonians horses.
...
Add eol properties
This was SVN commit r20823.
2018-01-11 09:57:18 +00:00
Stan
6abd53a36a
Use death and run variants for macedonian horses.
...
Add eol properties
This was SVN commit r20822.
2018-01-11 09:56:42 +00:00
Stan
09ff2819f9
Use death and run variants for hellenes horses.
...
Add eol properties
This was SVN commit r20821.
2018-01-11 09:55:50 +00:00
Stan
5652d66894
Use death and run variants for celts horses.
...
Add eol properties
This was SVN commit r20820.
2018-01-11 09:54:32 +00:00
Stan
418eeb8098
Use death and run variants for carthaginian horses.
...
Add eol properties
Fix indent bug
Fix missing line end
This was SVN commit r20819.
2018-01-11 09:53:52 +00:00
Stan
4e925919b6
Use death and run variants for athenians horses.
...
Add eol properties
This was SVN commit r20818.
2018-01-11 09:51:55 +00:00
Stan
d93af8042e
Add an variant file for death and run variants of horses.
...
Add svn eol properties.
Fix the zebra and pegasus
This was SVN commit r20817.
2018-01-11 09:50:59 +00:00
elexis
08f561c02d
Remove Math.sin, cos and PI proxy functions from rmgen. Fixes #4933 .
...
This was SVN commit r20816.
2018-01-11 03:16:31 +00:00
elexis
921850cdef
Implement random map script playerbase function.
...
Unifies 54 variants of the rmgen playerbase code, fixes #4805 .
Add retry loops to prevent collisions of starting resources, fixes #4600
and
resources placed outside of the map area, fixes #4796 .
Lays the foundation to test for collisions with Iberian walls, refs
#2192 and
allows to rearrange the starting resources on all random maps without
being confronted with code.
Delete remains of misc.js, leaving the rmgen files sorted by logic,
fixes #4804 .
Concludes what was started in 5f1736cbd4 , f98100bdaf , specifically the
82 rmgen commits starting f2550705d3 , 376d8b3d1e .
Uses vector algebra, refs #4845 .
Removes many Math proxy calls, refs #4933 .
Removes 35 unused elevation and 24 unused cliffRadius variables,
demonstrating the copy&paste antipattern.
Reduce iberian-wall hardcoding to one line, refs #4940 .
This was SVN commit r20815.
2018-01-11 00:35:01 +00:00
Stan
8d01af48ad
Fix Shiny Ptolemies horses and some errors/warnings with helmets
...
This was SVN commit r20813.
2018-01-10 01:08:28 +00:00
Stan
d651ece301
New bubble icons
...
refs : D817
Reviewed by elexis, fpre, Imarok
This was SVN commit r20812.
2018-01-09 23:06:13 +00:00
elexis
2d187ba735
Fix unintented newline in 435081f916.
...
Display the tech filename in the structure tree warning rather than the
english label to ease mod debugging.
This was SVN commit r20811.
2018-01-09 21:38:17 +00:00
mimo
9fd718186d
fix leftover in 29f2b19727
...
This was SVN commit r20810.
2018-01-09 21:22:19 +00:00
Gallaecio
435081f916
Remove Unicode ellipsis from map files
...
Summary: I have replaced Unicode ellipsis characters in files of the
maps/ folder of the public mod by ASCII characters (periods and commas).
Test Plan: I have successfully generated a random map on Atlas from the
Unknown map template on x86_64 Linux.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1210
This was SVN commit r20809.
2018-01-09 18:18:19 +00:00
elexis
531f548b4a
Fix summary screen not printing "You have been defeated..." following 8da8d28102 since GetPlayerID returns -1 after EndGame.
...
This was SVN commit r20808.
2018-01-09 14:06:43 +00:00
Stan
7166d28268
Change slightly the catafalque to adapt to new horses meshes.
...
Reported by bb_ on IRC
This was SVN commit r20807.
2018-01-08 22:47:15 +00:00
elexis
af698a16f0
Use createPassage from 0c70fb3036 to connect islands on Snowflake Searocks to remove weird math, just like ae2e045df5 and fc733d0b22, refs #4805 .
...
Use vector algebra to simplify and mapCenter getter, refs #4845 , #4854 .
This was SVN commit r20806.
2018-01-08 21:33:27 +00:00
mimo
e300fc6c53
petra: complete 67b76e6705 for the cc distance reduction when defensive and various cleanup
...
This was SVN commit r20805.
2018-01-08 18:40:24 +00:00
mimo
29f2b19727
Move Pack Time to parent template
...
Patch by Angen
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1204
This was SVN commit r20804.
2018-01-08 18:04:29 +00:00
elexis
01bf52d70b
Add missing Math.sqrt in 0aa875b3f2 and apply some trivial rmgen cleanup.
...
This was SVN commit r20803.
2018-01-08 17:08:21 +00:00
elexis
5368271d70
Fix a resource collision in 6d52a71d4a in the Lions Den and in 7f8adcf8cb/25682da568/0d0bc32736 in the Unknown maps, refs #4902 .
...
This was SVN commit r20802.
2018-01-08 17:01:10 +00:00
elexis
d448d9313b
Fix missing coordinate conversion in e596ef6011 (and rearrange if-statement to be more readable).
...
This was SVN commit r20801.
2018-01-08 16:55:08 +00:00
elexis
2414e4946e
Replace TWO_PI with 2 * Math.PI, refs #4933 .
...
This was SVN commit r20798.
2018-01-07 20:32:43 +00:00
bb
891870a554
Stop serializing minimap playercolors
...
Patch By: temple
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1124
This was SVN commit r20797.
2018-01-07 20:23:04 +00:00
elexis
4bc8dc9ed4
Remove rmgen Math.round proxy, refs #4933 .
...
This was SVN commit r20796.
2018-01-07 20:18:31 +00:00
elexis
a554a7c1ed
Remove rmgen Math.abs proxy, refs #4933 .
...
This was SVN commit r20795.
2018-01-07 19:57:30 +00:00
elexis
92fe7445e4
Remove rmgen Math.floor proxy, refs #4933 .
...
This was SVN commit r20794.
2018-01-07 19:45:48 +00:00
elexis
0aa875b3f2
Remove rmgen sqrt proxy, refs #4933 .
...
This was SVN commit r20793.
2018-01-07 18:42:22 +00:00
elexis
ab1bfb83f7
Remove unneeded rmgen min and max proxies, refs #4933 .
...
This was SVN commit r20792.
2018-01-07 18:26:04 +00:00
mimo
67b76e6705
petra: reduce a bit the distance between ccs for defensive ai + some cleanup
...
This was SVN commit r20791.
2018-01-07 17:44:01 +00:00
mimo
e50beaedc0
Fix trigger difficulty level ( 9daa7520ef) for translation
...
Discussed with elexis
Trac Tickets: #4931
Differential Revision: https://code.wildfiregames.com/D1207
This was SVN commit r20790.
2018-01-07 17:37:17 +00:00
elexis
a2e93de942
Remove rmgen Math.ceil proxy and unused lerp function from 0e0ed94926.
...
This was SVN commit r20789.
2018-01-07 16:19:24 +00:00
elexis
6b6c6ef8d3
Refactor Alpine Valley mountainrange code, refs 992a8ee0b8, 70e67af87f.
...
Describe the algorithm using graph theory vocabulary.
Split code into small functions, making it easier to digest and remove
duplication, refs #4805 .
Use a prototype to avoid any possible naming conflicts.
Add helper variables to reduce array lookup nesting.
Remove non-functional unneeded max-distance check, refs c438a1eb82 .
Use mapCenter getter, refs #4854 .
This was SVN commit r20788.
2018-01-07 16:02:37 +00:00
elexis
0b1b7d19cf
Return an array of Vector2D instead of an array of X coordinates and an array of Z coordinates from distributePointsOnCircle, so that one can iterate over the result, refs #4845 .
...
Use map center getter for Rivers and the Unknown maps, refs #4854 .
This was SVN commit r20787.
2018-01-07 15:25:53 +00:00
elexis
2d5196cd19
Fix wrong mapSize comparison in efd9b3e212.
...
This was SVN commit r20786.
2018-01-07 14:41:40 +00:00
bb
917056f4e3
Fix few style issues in 8ae67ed15f/9ae7c4d810
...
Spotted By: elexis
This was SVN commit r20785.
2018-01-07 13:44:50 +00:00
vladislavbelov
a49a1f3746
Escapes slashes in the report help
...
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D976
This was SVN commit r20784.
2018-01-07 10:56:15 +00:00
elexis
e1a5a50bdf
Display the summary screen as a dialog if it was opened during a running game or replay.
...
This makes it consistent (all stacked pages are dialogs) and
the player is kept aware of the game being still active in the
background for the time the page is open.
Differential Revision: https://code.wildfiregames.com/D1058
Patch By: fpre / ffffffff
This was SVN commit r20782.
2018-01-07 01:12:27 +00:00
Gallaecio
11bcc7c0e7
Solve some issues reported on Transifex, and update translation files
...
This was SVN commit r20781.
2018-01-07 00:10:14 +00:00
elexis
ae2e045df5
Delete createShallowsPassage / passageMaker from bc805bd357 and use the unified createPassage function from 0c70fb3036 ( 9016b8d866, a796800bb1) to achieve the same shallows generation, refs #4805 .
...
Place shallows at every tributary river rather than leaving out the last
35 percent of the mapsize.
Use vector algebra to do the horizontal/vertical rotation, refs #4845 .
This was SVN commit r20780.
2018-01-06 22:59:56 +00:00
Gallaecio
d9d76d450b
Fix the Tributes entry in the Value drop-down of the Charts tab of the game summary
...
Trac Tickets: #4613
Differential Revision: https://code.wildfiregames.com/D1203
This was SVN commit r20779.
2018-01-06 21:42:20 +00:00
elexis
de4e51c447
Replace the hardcoded keynames of the Introductory Tutorial strings with the sprintf solution from 4055c564e9 / D1184.
...
Remove hardcoded default batch training size and GUI row count hint
(which could have become invalidated too easily).
Differential Revision: https://code.wildfiregames.com/D1199
Reviewed By: mimo
This was SVN commit r20778.
2018-01-06 16:25:45 +00:00
elexis
0350bee2e6
Remove workaround from 4055c564e9 / D1184 and display hotkey strings too if the hotkey is unassigned.
...
Differential Revision: https://code.wildfiregames.com/D1200
Reviewed By: mimo
This was SVN commit r20777.
2018-01-06 16:20:59 +00:00
elexis
f352d20e17
Support both DateTime formats of XEP-0082 in the lobby, refs #3156 , f2c76cc75d, 6141c5c4fa, f27efac053.
...
Patch By: Dunedan
Fixes #4920 .
Differential Revision: https://code.wildfiregames.com/D1197
This was SVN commit r20776.
2018-01-06 16:09:10 +00:00
elexis
015aa4adee
Rename getTIPIADBON (The Intended Point In A Direction Based On Height) from 1fd00b5e3f to findLocationInDirectionBasedOnHeight.
...
Use vector algebra to simplify it and the according maps, refs #4845 .
Remove stepSize parameter as long as the non-interpolated heightmap grid
is tested.
This was SVN commit r20775.
2018-01-06 15:48:38 +00:00
mimo
4925b8d21a
fix 4842b2158b
...
This was SVN commit r20774.
2018-01-05 17:34:21 +00:00
elexis
a8e63c72a8
Fix gamesetup when compiled --without-lobby following 61261d14fc / D364.
...
Differential Revision: https://code.wildfiregames.com/D1196
Patch By: nwtour
This was SVN commit r20773.
2018-01-05 16:47:05 +00:00