Commit Graph

17023 Commits

Author SHA1 Message Date
mimo e3daa35075 force the eject when renaming a garrisoned entity, fixes #4532
This was SVN commit r19452.
2017-04-24 20:38:39 +00:00
fatherbushido 03d4606416 Don't try to get capture points and add capture bar of a destroyed entity in StatusBar. Reviewed by Sanderd17.
Differential Revision: https://code.wildfiregames.com/D360
This was SVN commit r19451.
2017-04-24 19:31:17 +00:00
fatherbushido b4aaa63508 Add tests to Barter component. Replace constants by prototype attributes in Barter component. Patch by Stan.
Differential Revision: https://code.wildfiregames.com/D377
This was SVN commit r19450.
2017-04-24 10:18:57 +00:00
elexis 738a0651cf Reveal the map on the wall demo map (so that it isn't entirely nor partially invisible independent of the selected gamemode and ownership).
Fixes #4535
Reviewed By: sanderd17
This was SVN commit r19449.
2017-04-23 19:32:34 +00:00
fatherbushido 46a5b0c83f Remove duplicated, unused, leftover wall templates and actors. Fix the related references. Patch by Grugnas. Reviewed by s0600204.
Differential Revision: https://code.wildfiregames.com/D342
This was SVN commit r19448.
2017-04-23 17:56:57 +00:00
elexis a6fce141b0 Random map script India.
Differential Revision: https://code.wildfiregames.com/D363
Patch By: Hannibal Barca
Refs #4354

This was SVN commit r19447.
2017-04-23 02:02:44 +00:00
elexis ec58e50a09 Remove a duplicate TechnologyManager getter introduced by e33d4a52e9.
Differential Revision: https://code.wildfiregames.com/D373
Patch By: Polakrity
This was SVN commit r19446.
2017-04-23 00:30:24 +00:00
elexis 51d189c767 Display a chat notification if an ally has reached a new phase, optionally also if started or aborted.
Remove the equivalent AI chat notifications.

Differential Revision: https://code.wildfiregames.com/D354
Patch By: Polakrity
Fixes #3512

This was SVN commit r19445.
2017-04-23 00:00:14 +00:00
elexis 8f36ca47a1 Replace input.js doubleclick hack and ease doubleclicking on moving units.
Differential Revision: https://code.wildfiregames.com/D326
Patch By: causative
Refs #4414

This was SVN commit r19444.
2017-04-22 01:24:03 +00:00
elexis 175cded64a Replace deprecated randInt calls (besides those in the Unknown maps).
Differential Revision: https://code.wildfiregames.com/D278
Patch By: bb
Refs #4326

This was SVN commit r19443.
2017-04-21 21:45:00 +00:00
elexis 9027a46112 Fix player assignments, few ungatherable trees on Corinthian Isthmus (4) and place another lighthouse on the other side of the river for fairness.
Differential Revision: https://code.wildfiregames.com/D350
Patch By: Stan
This was SVN commit r19442.
2017-04-21 12:56:04 +00:00
elexis a3ccbba4a2 Update credits entries, refs ed5d8f749e
This was SVN commit r19441.
2017-04-21 12:16:06 +00:00
fatherbushido 1d7b9a434f Fix 234513ae51, one template did not validate. Noticed by phormio.
This was SVN commit r19440.
2017-04-21 08:35:17 +00:00
fatherbushido e960b0ef61 Add Identity component unit tests. Some code cleanup. Patch by Stan. Commented and reviewed by bb.
Differential Revision: https://code.wildfiregames.com/D98
This was SVN commit r19439.
2017-04-20 19:51:10 +00:00
fatherbushido 234513ae51 Use per 100 meters spread values. Fix a bit the related help. Change and use simpler template values. Units will be a bit more accurate. Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D361
This was SVN commit r19438.
2017-04-20 17:01:47 +00:00
fatherbushido 6401203116 Clean identation and sorting in xml templates.
This was SVN commit r19437.
2017-04-20 06:36:38 +00:00
fatherbushido b942e4d406 Make some wooden structures give a wood loot instead of a stone one. Patch by Grugnas.
Differential Revision: https://code.wildfiregames.com/D265
This was SVN commit r19436.
2017-04-20 06:13:11 +00:00
Pureon 922ece9302 Icon updates
This was SVN commit r19435.
2017-04-19 20:42:43 +00:00
elexis 026dcf10eb Danubius random map script with reoccuring gaia ships that take control of the river and ungarrison units to attack the players.
Places a fortified gaia village, some gaia units performing a ritual and
some towers garrisoned on islands.
The attacker and ship count increases over time.
The attacker composition is randomized per ship and switches from
citizen soldiers to champions, heroes and siege engines.
One in three matches takes place at night.

Differential Revision: https://code.wildfiregames.com/D204
Map generation based on patch by Hannibal Barca
Reviewed By: bb, FeXoR
Refs #4354

This was SVN commit r19434.
2017-04-19 14:50:48 +00:00
elexis dcf12abe8c Mark players as buddies in the lobby and add a symbol to identify them in the lobby playerlist, gamelist and in the game description panel of the lobby, replay and load/save screen.
Differential Revision: https://code.wildfiregames.com/D209
Patch By: fpre aka. ffffffff
Reviewed By: causative
This was SVN commit r19433.
2017-04-19 11:51:29 +00:00
fatherbushido 89c413031f Fix the aiming code when performing an attack. Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D20
This was SVN commit r19432.
2017-04-19 07:39:19 +00:00
FeXoR d5e254014a Make random map Caledonian Meadows circular and some style changes. Reviewed by elexis.
Differential Revision: https://code.wildfiregames.com/D180
This was SVN commit r19431.
2017-04-18 21:51:25 +00:00
fatherbushido 7e77e3789d Make projectile speed templates values more consistent. Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D356
This was SVN commit r19430.
2017-04-18 20:12:08 +00:00
fatherbushido 79a9b05b0c Don't tag an entity as packing when the packing is completed. Reviewed by leper.
Differential Revision: https://code.wildfiregames.com/D357
This was SVN commit r19429.
2017-04-18 19:44:43 +00:00
wraitii 4d2508ecf4 Fix prepare times.
Several ranged units had prepare times as high as their repeat time,
making them feel sluggish and animating weirdly. Melee units had none,
resulting in an odd discrepancy betwee n animation and time of damage,
and also weird animations.

Reviewed by fatherbushido.
Differential Revision: https://code.wildfiregames.com/D258
This was SVN commit r19428.
2017-04-18 14:50:29 +00:00
elexis 81c57e8a28 List, add and delete cinematic paths in Atlas.
Doesn't provide a way to add/delete nodes of paths yet.

Differential Revision: https://code.wildfiregames.com/D348
Patch By: Vladislav
This was SVN commit r19427.
2017-04-18 03:30:16 +00:00
elexis 80626db3dc Make that StatisticsTracker code from 045dcd4823 a bit more readable and consistent.
Differential Revision: https://code.wildfiregames.com/D355
Reviewed By: leper
This was SVN commit r19426.
2017-04-18 00:10:25 +00:00
wraitii 1db8562d05 Revert and fix 4523c50850: fix water disappearing in Atlas when clicking on the object tab.
Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D329
This was SVN commit r19425.
2017-04-17 08:59:12 +00:00
wraitii 1ec41f6dd0 Fix crash in dynamic subscriptions when components unsubscribe during deletion.
Discussed with Philip.
Reviewed by fatherbushido
Differential Revision: https://code.wildfiregames.com/D264
This was SVN commit r19424.
2017-04-17 08:00:41 +00:00
fatherbushido de9e76cbf1 Add a test to the component manager to show a crash in dynamic subscriptions when components unsubscribe during deletion. Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D346
This was SVN commit r19423.
2017-04-17 07:55:44 +00:00
elexis adf60c7c49 Support cinematic path creation from trigger scripts.
Differential Revision: https://code.wildfiregames.com/D317
Patch By: Vladislav
Refs #3814

This was SVN commit r19422.
2017-04-17 01:42:11 +00:00
elexis ce5c10c7bb Add FromJSProperty helper function that gets the property of a JS object, thus reducing duplicate checks when getting many properties.
Differential Revision: https://code.wildfiregames.com/D338
Patch By: Vladislav
Refs: https://code.wildfiregames.com/D317

This was SVN commit r19421.
2017-04-16 23:59:20 +00:00
elexis b856ec5ea4 Update the Minimap texture if the waterheight has changed.
Differential Revision: https://code.wildfiregames.com/D344
Patch By: Sandarac
Reviewed By: Vladislav
Refs https://code.wildfiregames.com/D229

This was SVN commit r19420.
2017-04-16 22:13:32 +00:00
elexis 045dcd4823 Allow units without Cost component and use it for the Catafalque template.
Differential Revision: https://code.wildfiregames.com/D334
Reviewed By: Sandarac
This was SVN commit r19419.
2017-04-16 20:46:03 +00:00
fatherbushido 3731490e5a Use armor instead of armour in some strings reported by translators. Reviewed by wraitii and domdomegg.
Differential Revision: https://code.wildfiregames.com/D335
This was SVN commit r19418.
2017-04-16 11:42:15 +00:00
mimo 1639a88627 petra: fix typo from 3c56638e8b
This was SVN commit r19417.
2017-04-15 16:16:58 +00:00
wraitii e7c9559c21 Fix a small mistake in GarrisonHolder.JS that prevented healing-while-garrisoned in rare cases.
Reviewed by fatherbushido.

Differential Revision: https://code.wildfiregames.com/D336
This was SVN commit r19416.
2017-04-15 09:19:36 +00:00
elexis 5462f26aba Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
The remaining graphics code should be moved or removed.

Differential Revision: https://code.wildfiregames.com/D324
Patch By: Vladislav
This was SVN commit r19414.
2017-04-14 23:20:49 +00:00
mimo 78121ff82c fix request-attack broken by d9d1f1bbeb
This was SVN commit r19413.
2017-04-14 19:00:14 +00:00
mimo ed5d8f749e Fix in-game bandbox when gui.scale is not 1
Patch by Dariost
Differential Revision: https://code.wildfiregames.com/D321
This was SVN commit r19411.
2017-04-13 08:11:29 +00:00
wraitii d15b35357e Show effects of game-start tech modifications in Structure Tree.
This also refactors code so that external callers will have an easier
time getting a template value as modified by technologies.

Patch by s0600204.

Reviewed by bb and wraitii.
Differential Revision: https://code.wildfiregames.com/D154
This was SVN commit r19410.
2017-04-11 14:36:30 +00:00
Imarok 16afbf32c8 Fix CChart scaling edgecases (constant value and infinity)
Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D167
This was SVN commit r19408.
2017-04-11 12:27:21 +00:00
elexis 2e37e6a8d9 Remove redundant path name argument from the CinemaManager AddPath function.
Differential Revision: https://code.wildfiregames.com/D310
Patch By: Vladislav
This was SVN commit r19406.
2017-04-11 01:37:00 +00:00
elexis 65cbf12b7e Don't throw NetServer FSM errors if a client presses not-ready just before the host launches the game.
Differential Revision: https://code.wildfiregames.com/D290
Reviewed By: Imarok
Refs #3199

This was SVN commit r19404.
2017-04-10 16:52:52 +00:00
Imarok ee987d3b0d Add some consts to ShaderProgram functions
Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D315
This was SVN commit r19403.
2017-04-10 15:44:33 +00:00
elexis 023e6ca072 Allow the host to pause the game, even if in observer mode.
Patch By: andy5995
Fixes #4520

This was SVN commit r19401.
2017-04-10 00:09:33 +00:00
elexis e4b4126293 Fix Units demo map following the addition of the special filter templates in D215 / d093f714d7.
Expose the FindAllPlaceableTemplates function to the simulation to
remove the hardcoded directory checks as suggested by fatherbushido.
Add the new special template directory from D176 / cd6c31e76e.
Move the code from XML to JS.

Differential Revision: https://code.wildfiregames.com/D277
Reviewed By: Vladislav
This was SVN commit r19399.
2017-04-09 23:46:31 +00:00
elexis 1b3f92d6e4 Display relics in the hero panel.
Rename the buttonset to panelEntities and unify related health tooltips.

Differential Revision: https://code.wildfiregames.com/D289
Reviewed By: Sandarac
Refs #3000

This was SVN commit r19398.
2017-04-09 23:10:50 +00:00
elexis af4466bc99 Update ready state immediately when receiving the message.
Differential Revision: https://code.wildfiregames.com/D304
Reviewed By: Vladislav
Refs #2447

This was SVN commit r19396.
2017-04-09 22:59:04 +00:00
elexis 2f02fb4535 Move OpenGL CinemaPath rendering code to the CinemaManager, so that the remaining simulation data can be moved to the simulation directory.
Add height indicator so that we can actually estimate the location of
the paths in atlas.

Differential Revision: https://code.wildfiregames.com/D306
Patch By: Vladislav
This was SVN commit r19394.
2017-04-09 17:21:01 +00:00